%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: dirt material m_Shader: {fileID: 4800000, guid: 0a71a8de312724b469e9caf9464e8351, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 2800000, guid: 204662711dce8904e8cbca6412eff8e4, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 59e73003f413d9c43be9da5db7734e4c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Metallic: m_Texture: {fileID: 2800000, guid: 27079350f949bda4b9fdbabca066dc61, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _BumpScale: 1 - _Cutoff: 0.60714287 - _MainMetallicPower1: 0 - _MainSmoothnessPower1: 1 - _OcclusionStrength1: 1 - _OffsetFactor: -1 - _OffsetUnit: -1 - __dirty: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1}