2025-03-17 15:09:36 +02:00

40 lines
938 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class MenuManager : MonoBehaviour
{
public TMP_Text mainText;
public GameObject clickButton;
public GameObject closeButton;
private int clickCount = 0;
public void Start()
{
closeButton.SetActive(false);
}
public void OnClickButton()
{
Debug.Log("Button is being clicked!... ClickCount=" + clickCount + (clickCount == 1));
clickCount++;
if (clickCount == 1)
{
mainText.text = "You will now experience what it's like to have psychosis";
}
else if (clickCount == 2)
{
mainText.text = "Move forward to the man in blue and touch him.";
clickButton.SetActive(false);
closeButton.SetActive(true);
}
}
public void CloseMenu()
{
gameObject.SetActive(false);
}
}