dev #1
@@ -12,7 +12,7 @@ MonoBehaviour:
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--- !u!21 &2100000
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@@ -12,7 +12,7 @@ MonoBehaviour:
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8
Samples~/Websockets-Comm/ArduinoESP32-Code.meta
Normal file
8
Samples~/Websockets-Comm/ArduinoESP32-Code.meta
Normal file
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@@ -0,0 +1,114 @@
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//==================================
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//ESP32 WebSocket Server: Toggle LED
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||||
//by: Ulas Dikme
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||||
//modified by: António Pinheiro Braga
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||||
//==================================
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||||
#include <WiFi.h>
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#include <WebServer.h>
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#include <WebSocketsServer.h>
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//-----------------------------------------------
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const char* ssid = "ChangeMe"; //Change this to match your network name
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const char* password = "ChangeMe"; //Change this to match your network password
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||||
//-----------------------------------------------
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||||
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||||
//NOTE: You might need to change the following code depending on the model of your ESP32
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||||
#define BUILTIN_LED 13 //Default Sparkfun ESP32-S2 Built in LED
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#define LED 10
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#define POTENTIOMETER A5
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#define RGBLED_RED A1
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#define RGBLED_GREEN A2
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#define RGBLED_BLUE A0
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#define BUTTON 34
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//-----------------------------------------------
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WebServer server(80);
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||||
WebSocketsServer webSocket = WebSocketsServer(81);
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//-----------------------------------------------
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boolean LEDonoff=false; String JSONtxt; String oldJSON; int currentClientNumber; int currentpotVal; int oldpotVal; int mappedPotVal; bool buttonMessageSent; int buttonState;
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//-----------------------------------------------
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#include "html.h"
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#include "header.h"
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//====================================================================
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void setup()
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{
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Serial.begin(115200); pinMode(LED, OUTPUT); pinMode(BUILTIN_LED, OUTPUT); pinMode(RGBLED_RED, OUTPUT); pinMode(RGBLED_GREEN, OUTPUT); pinMode(RGBLED_BLUE, OUTPUT); pinMode(BUTTON, INPUT);
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//-----------------------------------------------
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connect2Network();
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buttonMessageSent = false;
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}
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//====================================================================
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int mapPotentiometerValue(int potValue) {
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int mappedValue;
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// Ensure the potentiometer value is within the expected range (0-8191)
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if (potValue < 0) potValue = 0;
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if (potValue > 8191) potValue = 8191;
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// Map the value from the range [0, 8191] to [0, 100]
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mappedValue = (potValue * 100) / 8191;
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return mappedValue;
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}
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void loop()
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{
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currentpotVal = analogRead(POTENTIOMETER);
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buttonState = digitalRead(BUTTON);
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//int brightness = currentpotVal / 4;
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// int brightness = map(currentpotVal, 0, 8191, 0, 255);
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// analogWrite(LED_ANALOG, brightness);
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mappedPotVal = mapPotentiometerValue(currentpotVal);
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int threshold = 2;
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int margin = 2;
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if(mappedPotVal <= margin) mappedPotVal = 0;
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if(mappedPotVal >= 100 - margin) mappedPotVal = 100;
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if(abs(mappedPotVal - oldpotVal) >= threshold)
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{
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Serial.println("Pot value: " + String(mappedPotVal));
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webSocket.broadcastTXT("Pot value: " + String(mappedPotVal));
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oldpotVal = mappedPotVal;
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}
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if(WiFi.status() != WL_CONNECTED) {
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Serial.println("Lost connection to network! Attempting to reconnect...");
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connect2Network();
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return;
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}
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webSocket.loop(); server.handleClient();
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if(currentClientNumber != webSocket.connectedClients()){
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if(currentClientNumber < webSocket.connectedClients()) Serial.println("A new client has connected!");
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else Serial.println("A client has disconnected");
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Serial.print("Number of clients currently connected: ");
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Serial.println(webSocket.connectedClients());
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currentClientNumber = webSocket.connectedClients();
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webSocket.broadcastTXT(JSONtxt);
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}
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if(buttonState == HIGH && buttonMessageSent == false) {
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webSocket.broadcastTXT("Button Pressed: true");
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buttonMessageSent = true;
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} else if(buttonState == LOW) buttonMessageSent = false;
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//-----------------------------------------------
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if(LEDonoff == false) {digitalWrite(LED, LOW); digitalWrite(BUILTIN_LED, LOW);}
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else {digitalWrite(LED, HIGH); digitalWrite(BUILTIN_LED, HIGH);}
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//-----------------------------------------------
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String LEDstatus = "OFF";
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if(LEDonoff == true) LEDstatus = "ON";
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JSONtxt = "{\"LEDonoff\":\""+LEDstatus+"\"}";
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sendMessage2Clients();
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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@@ -0,0 +1,73 @@
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//=======================================
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//handle function: send webpage to client
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//=======================================
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void webpage()
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{
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server.send(200,"text/html", webpageCode);
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}
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void changeLEDBrightness(int pinNumber, int brightness) {
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int mappedBrightness = map(brightness, 0, 100, 0, 255);
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analogWrite(pinNumber, mappedBrightness);
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}
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//=====================================================
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//function process event: new data received from client
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//=====================================================
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void webSocketEvent(uint8_t num, WStype_t type, uint8_t *payload, size_t welength)
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{
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String payloadString = (const char *)payload;
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Serial.print("payloadString= ");
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Serial.println(payloadString);
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if(type == WStype_TEXT) //receive text from client
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{
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byte separator=payloadString.indexOf('=');
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String var = payloadString.substring(0,separator);
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Serial.print("var= ");
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Serial.println(var);
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String val = payloadString.substring(separator+1);
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Serial.print("val= ");
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Serial.println(val);
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Serial.println(" ");
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if(var == "LEDonoff")
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{
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LEDonoff = false;
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if(val == "ON") LEDonoff = true;
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}
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if(var == "RedLEDintensity") changeLEDBrightness(RGBLED_RED, val.toInt());
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if(var == "GreenLEDintensity") changeLEDBrightness(RGBLED_GREEN, val.toInt());
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if(var == "BlueLEDintensity") changeLEDBrightness(RGBLED_BLUE, val.toInt());
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}
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}
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void connect2Network()
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{
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WiFi.begin(ssid, password);
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Serial.println("Printing this device's details bellow...");
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Serial.print("MacAddress: ");
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Serial.println(WiFi.macAddress());
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Serial.print("Device Name: ");
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Serial.println(WiFi.getHostname());
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Serial.print("Attempting to connect to " + String(ssid) + " network...");
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while(WiFi.status() != WL_CONNECTED){Serial.print("."); delay(500);}
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WiFi.mode(WIFI_STA);
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Serial.println();
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Serial.println("Successfully connected to network!");
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Serial.print("Local IP: ");
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Serial.println(WiFi.localIP());
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//-----------------------------------------------
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server.on("/", webpage);
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//-----------------------------------------------
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server.begin(); webSocket.begin();
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webSocket.onEvent(webSocketEvent);
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}
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void sendMessage2Clients() {
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if(oldJSON != JSONtxt) webSocket.broadcastTXT(JSONtxt);
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oldJSON = JSONtxt;
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 4801fbfd7a8a84d15a79904fcef7189a
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||||
100
Samples~/Websockets-Comm/ArduinoESP32-Code/ESP32_Server/html.h
Normal file
100
Samples~/Websockets-Comm/ArduinoESP32-Code/ESP32_Server/html.h
Normal file
@@ -0,0 +1,100 @@
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//=====================
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//HTML code for webpage
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//=====================
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const char webpageCode[] PROGMEM =
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R"=====(
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>ESP32 Web Server</title>
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</head>
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<!-------------------------------C S S------------------------------>
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<style>
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#btn
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{
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display: inline-block;
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text-decoration: none;
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background: #8CD460;
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color: rgba(255,255,255, 0.80);
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font-weight: bold;
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font: 60px arial, sans-serif;
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width: 150px;
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height: 150px;
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line-height: 150px;
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border-radius: 50%;
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text-align: center;
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vertical-align: middle;
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overflow: hidden;
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box-shadow: 0px 0px 0px 8px #8CD460;
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border: solid 2px rgba(255,255,255, 0.47);
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transition: 0.5s;
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}
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#btn2
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{
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display: inline-block;
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text-decoration: none;
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background: #8CD460;
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color: rgba(255,255,255, 0.80);
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font-weight: bold;
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font: 60px arial, sans-serif;
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||||
width: 150px;
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height: 150px;
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line-height: 150px;
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border-radius: 50%;
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text-align: center;
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vertical-align: middle;
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||||
overflow: hidden;
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||||
box-shadow: 0px 0px 0px 8px #8CD460;
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border: solid 2px rgba(255,255,255, 0.47);
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transition: 0.5s;
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||||
}
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||||
body {text-align:center; font-family:"Calibri"; background-color:rgba(0, 3, 8, 0.26)}
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h1 {color: rgba(0, 0, 255, 0.87); font-size: 50px;}
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</style>
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<!------------------------------H T M L----------------------------->
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<body>
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||||
<h1>E S P 3 2<br>WebSocket Server</h1>
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<a href="#" id="btn" ONCLICK='button()'> </a>
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<a href="#" id="btn2" ONCLICK='button2()'> </a>
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<!-----------------------------JavaScript--------------------------->
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<script>
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InitWebSocket()
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function InitWebSocket()
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{
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websock = new WebSocket('ws://'+window.location.hostname+':81/');
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websock.onmessage = function(evt)
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{
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JSONobj = JSON.parse(evt.data);
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document.getElementById('btn').innerHTML = JSONobj.LEDonoff;
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if(JSONobj.LEDonoff == 'ON')
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{
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document.getElementById('btn').style.background='#FF0000';
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document.getElementById('btn').style["boxShadow"] = "0px 0px 0px 8px #FF0000";
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}
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else
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{
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document.getElementById('btn').style.background='#111111';
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document.getElementById('btn').style["boxShadow"] = "0px 0px 0px 8px #111111";
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}
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}
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}
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//-------------------------------------------------------------
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function button()
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{
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btn = 'LEDonoff=ON';
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if(document.getElementById('btn').innerHTML == 'ON')
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{
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btn = 'LEDonoff=OFF';
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}
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websock.send(btn);
|
||||
}
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||||
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||||
function button2()
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||||
{
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message = 'message=test';
|
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websock.send(message);
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}
|
||||
</script>
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</body>
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||||
</html>
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||||
)=====";
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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||||
guid: 73fce3693b7d840fdbe8086d26eb8356
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||||
File diff suppressed because it is too large
Load Diff
@@ -3,6 +3,8 @@ using UnityEngine;
|
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using NativeWebSocket;
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||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Collections;
|
||||
|
||||
public class WebSocketClient : MonoBehaviour
|
||||
{
|
||||
@@ -20,10 +22,18 @@ public class WebSocketClient : MonoBehaviour
|
||||
[SerializeField]
|
||||
private int Port = 7890; //The Port your WebSocket Connection will "talk" to
|
||||
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI connectionStatusText; //Text to show the connection status
|
||||
|
||||
private Color connectedColor = Color.green; //Color for connected status
|
||||
private Color disconnectedColor = Color.red; //Color for disconnected status
|
||||
|
||||
private WebSocket webSocket;
|
||||
|
||||
private void initWebSocket() //Starts WebSocket Client Connection
|
||||
{
|
||||
connectionStatusText.text = "Connecting to device with IP - " + IPAdress + "...";
|
||||
|
||||
webSocket = new WebSocket($"ws://{IPAdress}:{Port}");
|
||||
//while (webSocket.State == WebSocketState.Connecting) {
|
||||
webSocket.Connect();
|
||||
@@ -42,11 +52,16 @@ public class WebSocketClient : MonoBehaviour
|
||||
Debug.Log("Connecion opened!");
|
||||
string message = "Hello from Unity! = Device name: " + SystemInfo.deviceName + " | Device Mac Address: " + SystemInfo.deviceUniqueIdentifier;
|
||||
SendWebSocketMessage(message);
|
||||
connectionStatusText.text = "Connected to device with IP - " + IPAdress;
|
||||
connectionStatusText.color = connectedColor;
|
||||
|
||||
}
|
||||
|
||||
private void WebSocket_OnError(string error) //Alerts on console when WebSocket Connection is Unsuccessfull
|
||||
{
|
||||
Debug.Log($"Error: {error}");
|
||||
connectionStatusText.text = "Error on connnecting to server! (Check IP Adress and Port)";
|
||||
connectionStatusText.color = disconnectedColor;
|
||||
}
|
||||
|
||||
private void WebSocket_OnClose(WebSocketCloseCode closeCode) //Alerts on console when WebSocket Connection is Closed
|
||||
@@ -122,11 +137,37 @@ public class WebSocketClient : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
private IEnumerator checkConnection()
|
||||
{
|
||||
string baseText = "Connecting to device with IP - " + IPAdress;
|
||||
string[] dots = new[] { ".", "..", "..." };
|
||||
int dotIndex = 0;
|
||||
float timeout = 5f;
|
||||
float elapsed = 0f;
|
||||
|
||||
while (elapsed < timeout)
|
||||
{
|
||||
connectionStatusText.text = baseText + dots[dotIndex];
|
||||
dotIndex = (dotIndex + 1) % dots.Length;
|
||||
yield return new WaitForSeconds(1f);
|
||||
elapsed += 1f;
|
||||
}
|
||||
|
||||
Debug.Log("State is: " + webSocket.State.ToString());
|
||||
if (webSocket.State == WebSocketState.Connecting)
|
||||
{
|
||||
connectionStatusText.text = "Could not connect to device. " + "(Device powered on? | Connected to same network? | IP Correct? | Port Correct?)";
|
||||
connectionStatusText.color = disconnectedColor;
|
||||
}
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
initWebSocket();
|
||||
Debug.Log("Started");
|
||||
StartCoroutine(checkConnection());
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
8
Samples~/XR-Intro/Puzzle Creator Kit.meta
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Samples~/XR-Intro/Puzzle Creator Kit/Art/Animations.meta
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@@ -0,0 +1,72 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Buttons
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serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorLayers:
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m_Name: Base Layer
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m_StateMachine: {fileID: 1107307552348706090}
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m_Mask: {fileID: 0}
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m_Motions: []
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m_Behaviours: []
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m_BlendingMode: 0
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user