#if UNITY_EDITOR using UnityEditor; namespace Leap.Examples { public static class AllSamplesDependencyImporter { [UnityEditor.Callbacks.DidReloadScripts] private static void CreateAssetWhenReady() { EditorApplication.delayCall += () => { SampleDependencyImporter.FindAndImportSampleDependencies ( "com.ultraleap.tracking", "All Examples", new string[] { "Shared Example Assets REQUIRED", "XR Examples", "Tabletop Examples", "URP Examples" } ); }; } } } #endif