51 lines
2.1 KiB
C#
51 lines
2.1 KiB
C#
using UnityEngine;
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/*
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FEATURES
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WASD/Arrows: Movement
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Q: Climb
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E: Drop
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Shift: Move faster
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Control: Move slower
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*/
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public class ExtendedFlycam : MonoBehaviour
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{
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public float cameraSensitivity = 90;
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public float climbSpeed = 4;
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public float normalMoveSpeed = 10;
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public float slowMoveFactor = 0.25f;
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public float fastMoveFactor = 3;
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private float rotationX = 0.0f;
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private float rotationY = 0.0f;
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void Update()
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{
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rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime;
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rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime;
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rotationY = Mathf.Clamp(rotationY, -90, 90);
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transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
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transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
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if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
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{
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transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
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transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
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{
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transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
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transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
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}
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else
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{
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transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime;
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transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime;
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}
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if (Input.GetKey(KeyCode.Q)) { transform.position += transform.up * climbSpeed * Time.deltaTime; }
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if (Input.GetKey(KeyCode.E)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; }
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}
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} |