2024-11-12 17:24:59 +01:00

38 lines
948 B
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.XR;
public class EnableDisableControllers : MonoBehaviour
{
[Header("Controllers to hide if device is not valid")]
public GameObject leftController;
public GameObject rightController;
XRNode XRNodeLeftHand = XRNode.LeftHand;
XRNode XRNodeRightHand = XRNode.RightHand;
private List<InputDevice> devices = new List<InputDevice>();
private InputDevice device;
void Update()
{
GetDevice(XRNodeLeftHand, leftController);
GetDevice(XRNodeRightHand, rightController);
}
void GetDevice(XRNode Hand, GameObject controller)
{
InputDevices.GetDevicesAtXRNode(Hand, devices);
device = devices.FirstOrDefault();
if (!device.isValid)
{
controller.SetActive(false);
}
else
{
controller.SetActive(true);
}
}
}