26 lines
684 B
C#
26 lines
684 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BouncingArrow : MonoBehaviour
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{
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public float bounceHeight = 0.25f; // Height of the bounce
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public float bounceSpeed = 4f; // Speed of the bounce
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private Vector3 originalPosition;
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void Start()
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{
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originalPosition = transform.position;
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}
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// Update is called once per frame
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void Update()
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{
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// Calculate the new position with a bouncing effect
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float newY = originalPosition.y + Mathf.Sin(Time.time * bounceSpeed) * bounceHeight;
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transform.position = new Vector3(originalPosition.x, newY, originalPosition.z);
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}
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}
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