100 lines
2.0 KiB
C#
100 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using static Unity.VisualScripting.Metadata;
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public class ObjectSelection : MonoBehaviour
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{
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public GameObject unselectedArrow;
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public GameObject selectedArrow;
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public GameObject yellowBox;
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public GameObject blueBox;
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public bool selected = false;
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public void selectUnSelectObject()
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{
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if (selected == false)
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{
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selected = true;
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unselectedArrow.SetActive(false);
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selectedArrow.SetActive(true);
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yellowBox.SetActive(false);
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blueBox.SetActive(true);
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}
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else if (selected == true)
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{
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selected = false;
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unselectedArrow.SetActive(true);
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selectedArrow.SetActive(false);
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yellowBox.SetActive(true);
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blueBox.SetActive(false);
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}
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}
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}
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/* Previous code:
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void selectUnSelectObject(GameObject currentGameObject)
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{
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foreach (Transform child in currentGameObject.transform)
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{
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if (child.tag == "selectingSignifier")
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{
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if(child.gameObject.activeInHierarchy)
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{
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child.gameObject.SetActive(false);
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}
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else
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{
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child.gameObject.SetActive(true);
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}
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}
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}
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// List<GameObject> foundObjects = new List<GameObject>();
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// GameObject[] allObjects = GameObject.FindObjectsOfType<GameObject>(true);
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// foreach (GameObject obj in allObjects)
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// {
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// if (obj.CompareTag("selectingSignifier"))
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// {
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// obj.SetActive(true);
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// }
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// }
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}
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*/
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