40 lines
928 B
C#
40 lines
928 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NzBulletLookDev
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{
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public class NzAnim : MonoBehaviour
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{
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public float ExplodeSpeed;
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public bool IsExplode = false;
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Vector3 pointA;
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public Vector3 pointB;
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private void Start()
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{
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pointA = transform.position;
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StartCoroutine(MoveObject(transform, pointA, pointB, ExplodeSpeed));
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}
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IEnumerator MoveObject(Transform thisTransform, Vector3 startPos, Vector3 endPos, float time)
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{
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var i= 0.0f;
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var rate= 1.0f/time;
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while (i < 1.0f) {
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i += Time.deltaTime * rate;
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thisTransform.position = Vector3.Lerp(startPos, endPos, i);
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yield return null;
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}
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}
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}
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}
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