Abdul Mukheem Shaik bb78dad9c7 After Pilot demos
2024-11-08 16:44:02 +01:00

49 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NzBulletLookDev
{
public class NzCamNav : MonoBehaviour
{
public Transform target;
public float orbitSpeed = 15f;
public float zoomSpeed = 10f;
private Vector3 targetOffset = Vector3.zero;
private Vector3 targetPosition;
// Use this for initialization
void Start() {
if (target != null) transform.LookAt(target);
}
void Update() {
targetPosition = target.position + targetOffset;
if (target != null) {
targetPosition = target.position + targetOffset;
// Left Mouse to Orbit
if (Input.GetMouseButton(0)) {
transform.RotateAround(targetPosition, Vector3.up, Input.GetAxis("Mouse X") * orbitSpeed);
float pitchAngle = Vector3.Angle(Vector3.up, transform.forward);
float pitchDelta = -Input.GetAxis("Mouse Y") * orbitSpeed;
float newAngle = Mathf.Clamp(pitchAngle + pitchDelta, 0f, 180f);
pitchDelta = newAngle - pitchAngle;
transform.RotateAround(targetPosition, transform.right, pitchDelta);
}
// Scroll to Zoom
transform.position += transform.forward * Input.GetAxis("Mouse ScrollWheel") * zoomSpeed;
}
}
}
}