Abdul Mukheem Shaik bb78dad9c7 After Pilot demos
2024-11-08 16:44:02 +01:00

64 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace NzBulletLookDev
{
public class NzExplode : MonoBehaviour
{
public AudioClip Explode_Sound;
public AudioClip Recall_Sound;
public AudioSource Audio;
public float ExplodeSpeed;
private bool IsExplode = false;
public KeyCode ExplodeButton = KeyCode.Space;
Vector3 pointA;
public Vector3 pointB;
private void Start()
{
pointA = transform.localPosition;
}
void Update()
{
if (Input.GetKeyDown(ExplodeButton) && !IsExplode)
{
Audio.PlayOneShot(Explode_Sound);
StartCoroutine(MoveObject(transform, pointA, pointB, ExplodeSpeed));
IsExplode = true;
}
else if (Input.GetKeyDown(ExplodeButton) && IsExplode)
{
Audio.PlayOneShot(Recall_Sound);
StartCoroutine(MoveObject(transform, pointB, pointA, ExplodeSpeed));
IsExplode = false;
}
}
IEnumerator MoveObject(Transform thisTransform, Vector3 startPos, Vector3 endPos, float time)
{
var i= 0.0f;
var rate= 1.0f/time;
while (i < 1.0f) {
i += Time.deltaTime * rate;
thisTransform.localPosition = Vector3.Lerp(startPos, endPos, i);
yield return null;
}
}
}
}