Abdul Mukheem Shaik 35fcbc1e24 initial commit
2024-11-06 18:38:19 +01:00

37 lines
818 B
C#

using UnityEngine;
public class RotateWithGaze : MonoBehaviour
{
public GameObject demoObject;
public float forceAmount;
public Material flatMaterial;
public Material objectMaterial;
Rigidbody rb;
MeshRenderer mr;
void Start()
{
rb = GetComponentInChildren<Rigidbody>();
mr = demoObject.GetComponent<MeshRenderer>();
}
void Update()
{
// Check if object is rotating and change material accordingly
if (!rb.IsSleeping())
{
mr.material = objectMaterial;
}
else
{
mr.material = flatMaterial;
}
}
// Rotates object hit with gaze tracking raycast
public void RayHit()
{
rb.AddTorque(Vector3.up * forceAmount * Time.deltaTime, ForceMode.Force);
}
}