Added Quad and Video player

This commit is contained in:
Abdul Mukheem Shaik 2024-05-28 23:07:34 +02:00
parent 2075ee86a8
commit 05b3a6f95d
7 changed files with 328 additions and 2 deletions
Assets/SharedSpatialAnchors
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@ -8,6 +8,8 @@ using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using WebSocketSharp;
using UnityEngine.Video;
using UnityEngine.Playables;
//https://github.com/GlitchEnzo/NuGetForUnity
// Creating the data structure according to the expected Json
@ -58,7 +60,8 @@ public class API : MonoBehaviourPunCallbacks, IPunObservable
private AudioController audioControllerScript;
public bool turn_WT_on_Y_Axis = false;
GameObject videoPlayerQuad;
VideoPlayer videoPlayer;
void Start()
{
@ -76,6 +79,9 @@ public class API : MonoBehaviourPunCallbacks, IPunObservable
// Turning on both the buttons on GUI when something is playing
transform.GetChild(1).gameObject.SetActive(false);
transform.GetChild(3).gameObject.SetActive(false);
videoPlayerQuad = avatar.transform.GetChild(2).gameObject;
videoPlayer = videoPlayerQuad.GetComponent<VideoPlayer>();
}
void Update()
@ -90,7 +96,7 @@ public class API : MonoBehaviourPunCallbacks, IPunObservable
}
photonView = PhotonView.Get(this);
photonView.RPC("RPC_VoltageUpdate", RpcTarget.All, webSocketControllerScript.voltageValue.ToString());
videoPlayer.Play();
}
if (audioControllerScript.audioSource.isActiveAndEnabled && !audioControllerScript.audioSource.isPlaying)
@ -98,6 +104,7 @@ public class API : MonoBehaviourPunCallbacks, IPunObservable
// Turning off both the buttons on GUI when something is playing
transform.GetChild(1).gameObject.SetActive(true);
transform.GetChild(3).gameObject.SetActive(true);
videoPlayer.Pause();
}
}

@ -12,6 +12,7 @@ TagManager:
- Wind_Turbine_withMap
- EB
- SB
- Quad
layers:
- Default
- TransparentFX