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https://github.com/Mukheem/TwinTurbine.git
synced 2025-04-25 11:20:33 +02:00
Implemented Inheritence
Co-Authored-By: ZeinabBF <145973209+ZeinabBF@users.noreply.github.com>
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@ -58,9 +58,7 @@ public class API : MonoBehaviourPunCallbacks, IPunObservable
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private AudioController audioControllerScript;
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public bool turn_WT_on_Y_Axis = false;
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public GameObject windTurbineWithMap;
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private GameObject windTurbineController;
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private Windturbine windTurbineControllerScript;
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void Start()
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{
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@ -70,8 +68,7 @@ public class API : MonoBehaviourPunCallbacks, IPunObservable
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photonView = PhotonView.Get(this);
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photonView.RPC("RPC_EmergencyButtonClick", RpcTarget.All);
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windTurbineWithMap = GameObject.FindGameObjectWithTag("Wind_Turbine_withMap");
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}
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void Update()
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@ -182,8 +179,6 @@ public void ExtractDataFromJson(string json)
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Debug.Log("Latest WS is - "+latestWS);
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}
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}
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windTurbineController = windTurbineWithMap.transform.GetChild(0).gameObject;
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windTurbineControllerScript = windTurbineController.GetComponent<Windturbine>();
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photonView = PhotonView.Get(this);
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photonView.RPC("RPC_GreenButtonClick", RpcTarget.All,windDirectionInDirectionTerms,LatestT+" C","Kista",latestWS+" m/s",true);
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}
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@ -201,7 +196,7 @@ public void ExtractDataFromJson(string json)
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Debug.Log("Flag value to turn the Y Axis:" + turn_WT_on_Y_Axis);
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windTurbineControllerScript.WT_TurnOnIts_Y_Axis();
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//windTurbineControllerScript.WT_TurnOnIts_Y_Axis();
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}
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[PunRPC]
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public void RPC_VoltageUpdate(String voltageGenerated)
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@ -3,12 +3,12 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Windturbine : MonoBehaviour
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public class Windturbine : API
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{
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float angle;
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public float speed;
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private API apiScript;
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private GameObject GUIdataGameObject;
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//private API apiScript;
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//private GameObject GUIdataGameObject;
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PhotonView photonView;
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public float startRotationY = 0f;
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@ -21,8 +21,8 @@ public class Windturbine : MonoBehaviour
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{
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angle = Random.Range(0.0f, 120.0f);
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speed = Random.Range(75.0f, 86.0f);
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GUIdataGameObject = GameObject.FindGameObjectWithTag("GUIData");
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apiScript = GUIdataGameObject.GetComponent<API>();
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//GUIdataGameObject = GameObject.FindGameObjectWithTag("GUIData");
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//apiScript = GUIdataGameObject.GetComponent<API>();
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//THis condition is to detach the map with the Wind turbine after Instantiating. This helps the map stick to the ground when the turbine rotates.
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GameObject.FindGameObjectWithTag("map").transform.SetParent(null); ;
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@ -35,10 +35,10 @@ public class Windturbine : MonoBehaviour
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photonView = PhotonView.Get(this);
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photonView.RPC("RPC_WT_Turn", RpcTarget.All);
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if(apiScript.turn_WT_on_Y_Axis)
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if(turn_WT_on_Y_Axis) //From Base class
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{
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WT_TurnOnIts_Y_Axis();
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apiScript.turn_WT_on_Y_Axis = false;
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turn_WT_on_Y_Axis = false;
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}
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}
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@ -48,7 +48,7 @@ public class Windturbine : MonoBehaviour
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{
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//Debug.Log("WIND SPEED FROM API SCRIPT:" + apiScript.latestWS);
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transform.localEulerAngles = new Vector3(0.0f, 0.0f, angle);
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angle += Time.deltaTime * (apiScript.latestWS * 10); // as the value we are fetching could not turn the blades completely, Multiplying the value we are fetching from API by 10.
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angle += Time.deltaTime * (latestWS * 10); // as the value we are fetching could not turn the blades completely, Multiplying the value we are fetching from API by 10.
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}
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@ -62,13 +62,14 @@ public class Windturbine : MonoBehaviour
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public void RPC_WT_TurnOnIts_Y_Axis()
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{
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Debug.Log("Rotate On it's Y-Axis");
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endRotationY = apiScript.latestWD;
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endRotationY = latestWD;
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StartCoroutine(RotateObject(startRotationY, endRotationY, 3.5f));
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}
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// Method to turn the 'Turbine' on its Y axis as per the DIRECTION of wind that is fetched from API
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IEnumerator RotateObject(float startAngle, float endAngle, float duration)
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{
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Debug.Log("Rotate On it's Y-Axis- COROUTINE");
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yield return new WaitForSeconds(2f);
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float timeElapsed = 0f;
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Quaternion startRotation = Quaternion.Euler(0, startAngle, 0);
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