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https://github.com/Mukheem/TwinTurbine.git
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Merge pull request #7 from Mukheem/Fixing_button_click
Fixing button click to stop audio narrations mess
This commit is contained in:
commit
10bf71623e
Assets/SharedSpatialAnchors
ProjectSettings
@ -1119,6 +1119,10 @@ PrefabInstance:
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value: 0.89236
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@ -1482,6 +1486,10 @@ PrefabInstance:
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propertyPath: ObservedComponents.Array.data[1]
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value:
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objectReference: {fileID: 4890728645620921254}
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propertyPath: m_LocalPosition.y
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value: -132.3
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@ -68,13 +68,22 @@ public class API : MonoBehaviourPunCallbacks, IPunObservable
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photonView = PhotonView.Get(this);
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photonView.RPC("RPC_EmergencyButtonClick", RpcTarget.All,false,0.0f);
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avatar = GameObject.FindGameObjectWithTag("Avatar");
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audioControllerScript = avatar.GetComponent<AudioController>();
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// Turning on both the buttons on GUI when something is playing
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transform.GetChild(1).gameObject.SetActive(false);
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transform.GetChild(3).gameObject.SetActive(false);
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}
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void Update()
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{
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if (isButtonPressed)
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{
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webSocketController = GameObject.FindGameObjectWithTag("WebController");
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webSocketControllerScript = webSocketController.GetComponent<WebSocketController>();
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if (webSocketControllerScript.ws.ReadyState != WebSocketState.Open)
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{
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webSocketControllerScript.ws.Connect();
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@ -83,19 +92,32 @@ public class API : MonoBehaviourPunCallbacks, IPunObservable
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photonView.RPC("RPC_VoltageUpdate", RpcTarget.All, webSocketControllerScript.voltageValue.ToString());
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}
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if (audioControllerScript.audioSource.isActiveAndEnabled && !audioControllerScript.audioSource.isPlaying)
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{
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// Turning off both the buttons on GUI when something is playing
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transform.GetChild(1).gameObject.SetActive(true);
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transform.GetChild(3).gameObject.SetActive(true);
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}
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}
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public void OnButtonClick()
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{
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webSocketController = GameObject.FindGameObjectWithTag("WebController");
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webSocketControllerScript = webSocketController.GetComponent<WebSocketController>();
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webSocketControllerScript.ConnectWithESP32();
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StartCoroutine(GetText());
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if (!isButtonPressed)
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{
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webSocketController = GameObject.FindGameObjectWithTag("WebController");
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webSocketControllerScript = webSocketController.GetComponent<WebSocketController>();
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webSocketControllerScript.ConnectWithESP32();
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StartCoroutine(GetText());
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avatar = GameObject.FindGameObjectWithTag("Avatar");
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audioControllerScript = avatar.GetComponent<AudioController>();
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audioControllerScript.fn_call_AudioNarration2();
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Debug.Log("Button is Clicked");
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audioControllerScript.fn_call_AudioNarration2();
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Debug.Log("Button is Clicked");
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transform.GetChild(1).gameObject.SetActive(false);
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transform.GetChild(3).gameObject.SetActive(false);
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}
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}
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public void emergencyButtonClick()
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{
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@ -129,7 +151,7 @@ public class API : MonoBehaviourPunCallbacks, IPunObservable
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{
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Debug.Log("Received data" + www.downloadHandler.text);
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ExtractDataFromJson(www.downloadHandler.text);
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isButtonPressed = true; // Boolean to keep voltage updated as long as the turbine is rotating
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}
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}
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@ -187,13 +209,13 @@ public void ExtractDataFromJson(string json)
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}
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}
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photonView = PhotonView.Get(this);
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photonView.RPC("RPC_GreenButtonClick", RpcTarget.All,windDirectionInDirectionTerms,LatestT+" C","Kista",latestWS+" m/s",true,latestWD,latestWS);
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photonView.RPC("RPC_GreenButtonClick", RpcTarget.All,windDirectionInDirectionTerms,LatestT+" C","Kista",latestWS+" m/s",true,latestWD,latestWS, true);
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}
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[PunRPC]
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public void RPC_GreenButtonClick(String windDirection,String locationTemperature,String location,String windSpeed,bool turn_WT_on_Y_Axis_val,float latestWD_val, float latestWS_val)
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public void RPC_GreenButtonClick(String windDirection,String locationTemperature,String location,String windSpeed,bool turn_WT_on_Y_Axis_val,float latestWD_val, float latestWS_val,bool isButtonPressed_val)
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{
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isButtonPressed = isButtonPressed_val;
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latestWD = latestWD_val; // Just for RPC purposes
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latestWS = latestWS_val; // Just for RPC purposes
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windDirValue.SetText(windDirection);
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@ -5,7 +5,7 @@ using Photon.Pun;
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public class AudioController : MonoBehaviour
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{
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AudioSource audioSource;
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public AudioSource audioSource;
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public AudioClip audioNarration_1;
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public AudioClip audioNarration_2;
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PhotonView photonView;
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@ -55,6 +55,8 @@ public class AudioController : MonoBehaviour
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{
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yield return new WaitForSeconds(0.0f);
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audioSource.PlayOneShot(audioNarration_2);
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yield return new WaitForSeconds(audioNarration_2.length+2.0f);
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audioSource.gameObject.SetActive(false);
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}
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@ -10,6 +10,8 @@ TagManager:
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- Avatar
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- map
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- Wind_Turbine_withMap
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- EB
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- SB
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layers:
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- Default
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- TransparentFX
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