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 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/SharedSpatialAnchors/Scripts/API.cs b/Assets/SharedSpatialAnchors/Scripts/API.cs
index fe48ff2..927bd80 100644
--- a/Assets/SharedSpatialAnchors/Scripts/API.cs
+++ b/Assets/SharedSpatialAnchors/Scripts/API.cs
@@ -71,13 +71,38 @@ public class API : MonoBehaviourPunCallbacks, IPunObservable
         photonView.RPC("RPC_EmergencyButtonClick", RpcTarget.All);
 
         windTurbineWithMap = GameObject.FindGameObjectWithTag("Wind_Turbine_withMap");
-
         webSocketController = GameObject.FindGameObjectWithTag("WebController");
         webSocketControllerScript = webSocketController.GetComponent<WebSocketController>();
-
         avatar = GameObject.FindGameObjectWithTag("Avatar");
         audioControllerScript = avatar.GetComponent<AudioController>();
 
+        if (windTurbineWithMap != null)
+        {
+            // Do something with myObject
+            Debug.Log("GameObject exists: " + windTurbineWithMap.name);
+        }
+        if (webSocketController != null)
+        {
+            // Do something with myObject
+            Debug.Log("GameObject exists: " + webSocketController.name);
+        }
+        if (webSocketControllerScript != null)
+        {
+            // Do something with myObject
+            Debug.Log("GameObject exists: " + webSocketControllerScript.name);
+        }
+        if (avatar != null)
+        {
+            // Do something with myObject
+            Debug.Log("GameObject exists: " + avatar.name);
+        }
+        if (audioControllerScript != null)
+        {
+            // Do something with myObject
+            Debug.Log("GameObject exists: " + audioControllerScript.name);
+        }
+        windTurbineController = windTurbineWithMap.transform.GetChild(0).gameObject;
+        windTurbineControllerScript = windTurbineController.GetComponent<Windturbine>();
     }
 
     void Update()
@@ -185,8 +210,7 @@ public void ExtractDataFromJson(string json)
                 Debug.Log("Latest WS is - "+latestWS);
             }
         }
-        windTurbineController = windTurbineWithMap.transform.GetChild(0).gameObject;
-        windTurbineControllerScript = windTurbineController.GetComponent<Windturbine>();
+       
         photonView = PhotonView.Get(this);
         photonView.RPC("RPC_GreenButtonClick", RpcTarget.All,windDirectionInDirectionTerms,LatestT+" C","Kista",latestWS+" m/s",true);
     }
diff --git a/Assets/Wind_Turbine/Scripts/Windturbine.cs b/Assets/Wind_Turbine/Scripts/Windturbine.cs
index 3b4e31b..8944e87 100644
--- a/Assets/Wind_Turbine/Scripts/Windturbine.cs
+++ b/Assets/Wind_Turbine/Scripts/Windturbine.cs
@@ -23,7 +23,16 @@ public class Windturbine : MonoBehaviour
         speed = Random.Range(75.0f, 86.0f);
         GUIdataGameObject = GameObject.FindGameObjectWithTag("GUIData");
         apiScript = GUIdataGameObject.GetComponent<API>();
-
+        if (GUIdataGameObject != null)
+        {
+            // Do something with myObject
+            Debug.Log("GameObject exists: " + GUIdataGameObject.name);
+        }
+        if (apiScript != null)
+        {
+            // Do something with myObject
+            Debug.Log("GameObject exists: " + apiScript.name);
+        }
         //THis condition is to detach the map with the Wind turbine after Instantiating. This helps the map stick to the ground when the turbine rotates.
         GameObject.FindGameObjectWithTag("map").transform.SetParent(null); ;
         
@@ -63,6 +72,7 @@ public class Windturbine : MonoBehaviour
     {
         Debug.Log("Rotate On it's Y-Axis");
         endRotationY = apiScript.latestWD;
+        Debug.Log("endRotationY - Rotate On it's Y-Axis ----"+ endRotationY);
         StartCoroutine(RotateObject(startRotationY, endRotationY, 3.5f));
     }