mirror of
https://github.com/Mukheem/TwinTurbine.git
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GUI Canvas sizes and fonts customised
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Assets
BIN
Assets/SharedSpatialAnchors/Prefabs/Resources/WBgTeamLogo.jpeg
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m_CullTransparentMesh: 1
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--- !u!1 &1671468704
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m_PrefabAsset: {fileID: 0}
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m_Component:
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--- !u!224 &1671468705
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1671468704}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.58, y: 0.58, z: 0.58}
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m_ConstrainProportionsScale: 1
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -134, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1671468706
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1671468704}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_OnCullStateChanged:
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m_Sprite: {fileID: 21300516, guid: 7f186a9ac091755489927d745be0185a, type: 3}
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1671468707
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1671468704}
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m_CullTransparentMesh: 1
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--- !u!1 &1701070906
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--- !u!1 &1701070906
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@ -49,7 +49,7 @@ public class API : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
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{
|
{
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||||||
//TestFromJsonToData();
|
//TestFromJsonToData();
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|
EmergencyButtonClick();
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}
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}
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public void OnButtonClick()
|
public void OnButtonClick()
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|
File diff suppressed because one or more lines are too long
BIN
Assets/WBgTeamLogo.jpeg
Normal file
BIN
Assets/WBgTeamLogo.jpeg
Normal file
Binary file not shown.
After ![]() (image error) Size: 102 KiB |
147
Assets/WBgTeamLogo.jpeg.meta
Normal file
147
Assets/WBgTeamLogo.jpeg.meta
Normal file
@ -0,0 +1,147 @@
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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assetBundleVariant:
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Loading…
x
Reference in New Issue
Block a user