streaming isButtonpressed variable as well

Co-Authored-By: ZeinabBF <145973209+ZeinabBF@users.noreply.github.com>
This commit is contained in:
Abdul Mukheem Shaik 2024-05-28 03:04:25 +02:00
parent 5c387c5f99
commit 36fdae0a6d

@ -47,7 +47,7 @@ public class API : MonoBehaviourPunCallbacks, IPunObservable
public TextMeshProUGUI windSpeedValue;
private float LatestT;
public float latestWD = 0.0f;
public float latestWS;
public float latestWS = 0.01f;
private String windDirectionInDirectionTerms;
private string unit;
private GameObject webSocketController;
@ -220,10 +220,12 @@ public void ExtractDataFromJson(string json)
if (stream.IsWriting)
{
stream.SendNext(turn_WT_on_Y_Axis);
stream.SendNext(isButtonPressed);
}
else
{
turn_WT_on_Y_Axis = (bool)stream.ReceiveNext();
isButtonPressed = (bool)stream.ReceiveNext();
}
}
}