correcting spawn position for X and Z

This commit is contained in:
Abdul Mukheem Shaik 2024-05-10 19:40:16 +02:00
parent 2a64a69b14
commit 56ff3179c9

@ -259,7 +259,7 @@ public class SharedAnchorControlPanel : MonoBehaviour
SampleController.Instance.Log("Trying to Spawn WT Object");
SampleController.Instance.Log(spawnPoint.position.ToString());
Debug.Log(spawnPoint.position);
var networkedWindTurbine = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_windTurbine.name, new Vector3(spawnPoint.position.x+8,0,0), spawnPoint.rotation);
var networkedWindTurbine = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_windTurbine.name, new Vector3(spawnPoint.position.x,0, spawnPoint.position.z +3), spawnPoint.rotation);
var photonGrabbable = networkedWindTurbine.GetComponent<PhotonGrabbableObject>();
photonGrabbable.TransferOwnershipToLocalPlayer();
}