diff --git a/Assets/SharedSpatialAnchors/Prefabs/Resources/Wind_Turbine_withMap.prefab b/Assets/SharedSpatialAnchors/Prefabs/Resources/Wind_Turbine_withMap.prefab
index fd3453e..a7387f7 100644
--- a/Assets/SharedSpatialAnchors/Prefabs/Resources/Wind_Turbine_withMap.prefab
+++ b/Assets/SharedSpatialAnchors/Prefabs/Resources/Wind_Turbine_withMap.prefab
@@ -14,6 +14,7 @@ GameObject:
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   - component: {fileID: 2369382148363411835}
   - component: {fileID: 5762830989053361383}
+  - component: {fileID: 6073354290617709007}
   m_Layer: 0
   m_Name: wind_turbine_0001_rotor
   m_TagString: WindTurbine
@@ -116,8 +117,8 @@ MonoBehaviour:
   ObservedComponentsFoldoutOpen: 1
   Group: 0
   prefixField: -1
-  Synchronization: 3
-  OwnershipTransfer: 0
+  Synchronization: 1
+  OwnershipTransfer: 1
   observableSearch: 2
   ObservedComponents:
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@@ -140,6 +141,22 @@ MonoBehaviour:
   m_SynchronizeRotation: 1
   m_SynchronizeScale: 1
   m_UseLocal: 1
+--- !u!54 &6073354290617709007
+Rigidbody:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 382264866490105688}
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+  m_Interpolate: 0
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 GameObject:
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@@ -358,7 +375,7 @@ MonoBehaviour:
   ObservedComponentsFoldoutOpen: 1
   Group: 0
   prefixField: -1
-  Synchronization: 3
+  Synchronization: 1
   OwnershipTransfer: 1
   observableSearch: 2
   ObservedComponents:
@@ -422,6 +439,14 @@ PrefabInstance:
       propertyPath: sceneViewId
       value: 0
       objectReference: {fileID: 0}
+    - target: {fileID: -9180565859901777493, guid: 8754aa5f3d45cec4980f02029a881f7d, type: 3}
+      propertyPath: Synchronization
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: -9180565859901777493, guid: 8754aa5f3d45cec4980f02029a881f7d, type: 3}
+      propertyPath: OwnershipTransfer
+      value: 1
+      objectReference: {fileID: 0}
     - target: {fileID: -9180565859901777493, guid: 8754aa5f3d45cec4980f02029a881f7d, type: 3}
       propertyPath: ObservedComponents.Array.size
       value: 1
diff --git a/Assets/SharedSpatialAnchors/Scenes/SharedSpatialAnchors.unity b/Assets/SharedSpatialAnchors/Scenes/SharedSpatialAnchors.unity
index e29326a..7ef3fc2 100644
--- a/Assets/SharedSpatialAnchors/Scenes/SharedSpatialAnchors.unity
+++ b/Assets/SharedSpatialAnchors/Scenes/SharedSpatialAnchors.unity
@@ -2461,84 +2461,6 @@ PrefabInstance:
       objectReference: {fileID: 0}
     m_RemovedComponents: []
   m_SourcePrefab: {fileID: 100100000, guid: cd8280e8c381fbd4bbcad4b7ee581c31, type: 3}
---- !u!1001 &6073354290617709005
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-    m_Modifications:
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-      value: Wind_Turbine_withMap
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-      value: 0
-      objectReference: {fileID: 0}
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-  m_SourcePrefab: {fileID: 100100000, guid: a4966b3be785a2e4aaf3eb0c3ec8db1f, type: 3}
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-GameObject:
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-  m_PrefabInstance: {fileID: 6073354290617709005}
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-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 6073354290617709006}
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 PrefabInstance:
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diff --git a/Assets/SharedSpatialAnchors/Scripts/API.cs b/Assets/SharedSpatialAnchors/Scripts/API.cs
index 35290f4..8f2433a 100644
--- a/Assets/SharedSpatialAnchors/Scripts/API.cs
+++ b/Assets/SharedSpatialAnchors/Scripts/API.cs
@@ -197,11 +197,11 @@ public void ExtractDataFromJson(string json)
         windSpeedValue.SetText(windSpeed);
         turn_WT_on_Y_Axis = turn_WT_on_Y_Axis_val; // flag set to true so that WT can rotate on it's Y axis.
 
-
+        /*
 
         windTurbineController = windTurbineWithMap.transform.GetChild(0).gameObject;
         windTurbineControllerScript = windTurbineController.GetComponent<Windturbine>();
-        windTurbineControllerScript.WT_TurnOnIts_Y_Axis();
+        windTurbineControllerScript.WT_TurnOnIts_Y_Axis();*/
     }
     [PunRPC]
     public void RPC_VoltageUpdate(String voltageGenerated)