changing prefab preview for spawning

This commit is contained in:
Abdul Mukheem Shaik 2024-05-13 15:54:18 +02:00
parent 3b78745b70
commit 680ce710ab
2 changed files with 3 additions and 3 deletions
Assets
Palmov Island/Low Poly Houses Free Pack/Prefabs/Trees
SharedSpatialAnchors/Scenes

@ -26,9 +26,9 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 87966117356681799}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}

@ -4720,7 +4720,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
prefab: {fileID: 8661891273527454774, guid: 8754aa5f3d45cec4980f02029a881f7d, type: 3}
previewPrefab: {fileID: 8661891273527454774, guid: 8754aa5f3d45cec4980f02029a881f7d, type: 3}
previewPrefab: {fileID: 87966117356681799, guid: c0118078f34d6b34ea8d5afec2be7cff, type: 3}
--- !u!4 &1232630264
Transform:
m_ObjectHideFlags: 0