Merge branch 'main' into Zeinab_ReadmeUpdates

This commit is contained in:
Abdul Mukheem Shaik 2024-06-05 14:14:05 +05:30
commit 71089cef17
48 changed files with 1386 additions and 41 deletions

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@ -7,6 +7,10 @@ using System.Security.Cryptography;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using WebSocketSharp;
using UnityEngine.Video;
using UnityEngine.Playables;
//https://github.com/GlitchEnzo/NuGetForUnity
// Creating the data structure according to the expected Json
[Serializable]
@ -36,7 +40,7 @@ public class ApiResponse
}
public class API : MonoBehaviour
public class API : MonoBehaviourPunCallbacks, IPunObservable
{
public TextMeshProUGUI voltageValue;
public TextMeshProUGUI windDirValue;
@ -44,15 +48,20 @@ public class API : MonoBehaviour
public TextMeshProUGUI loc;
public TextMeshProUGUI windSpeedValue;
private float LatestT;
private float latestWD;
private float latestWS;
public float latestWD = 0.0f;
public float latestWS = 0.01f;
private String windDirectionInDirectionTerms;
private string unit;
private GameObject webSocketController;
private WebSocketController webSocketControllerScript;
public bool isButtonPressed = false; // Boolean to keep voltage updated as long as the turbine is rotating
PhotonView photonView;
private GameObject avatar;
private AudioController audioControllerScript;
public bool turn_WT_on_Y_Axis = false;
GameObject videoPlayerQuad;
VideoPlayer videoPlayer;
void Start()
{
@ -60,36 +69,80 @@ public class API : MonoBehaviour
//TestFromJsonToData();
//EmergencyButtonClick();
photonView = PhotonView.Get(this);
photonView.RPC("RPC_EmergencyButtonClick", RpcTarget.All);
photonView.RPC("RPC_EmergencyButtonClick", RpcTarget.All,false,0.0f);
avatar = GameObject.FindGameObjectWithTag("Avatar");
audioControllerScript = avatar.GetComponent<AudioController>();
// Turning on both the buttons on GUI when something is playing
transform.GetChild(1).gameObject.SetActive(false);
transform.GetChild(3).gameObject.SetActive(false);
videoPlayerQuad = avatar.transform.GetChild(2).gameObject;
videoPlayer = videoPlayerQuad.GetComponent<VideoPlayer>();
}
void Update()
{
if (isButtonPressed)
{
webSocketController = GameObject.FindGameObjectWithTag("WebController");
webSocketControllerScript = webSocketController.GetComponent<WebSocketController>();
if (webSocketControllerScript.ws.ReadyState != WebSocketState.Open)
{
webSocketControllerScript.ws.Connect();
}
photonView = PhotonView.Get(this);
photonView.RPC("RPC_VoltageUpdate", RpcTarget.All, webSocketControllerScript.voltageValue.ToString());
}
if (audioControllerScript.audioSource.isActiveAndEnabled && !audioControllerScript.audioSource.isPlaying)
{
// Turning off both the buttons on GUI when something is playing
transform.GetChild(1).gameObject.SetActive(true);
transform.GetChild(3).gameObject.SetActive(true);
videoPlayer.Pause();
}
}
public void OnButtonClick()
{
webSocketController = GameObject.FindGameObjectWithTag("WebController");
webSocketControllerScript = webSocketController.GetComponent<WebSocketController>();
StartCoroutine(GetText());
}
if (!isButtonPressed)
{
webSocketController = GameObject.FindGameObjectWithTag("WebController");
webSocketControllerScript = webSocketController.GetComponent<WebSocketController>();
webSocketControllerScript.ConnectWithESP32();
StartCoroutine(GetText());
[PunRPC]
public void RPC_EmergencyButtonClick()
audioControllerScript.fn_call_AudioNarration2();
Debug.Log("Button is Clicked");
transform.GetChild(1).gameObject.SetActive(false);
transform.GetChild(3).gameObject.SetActive(false);
}
}
public void emergencyButtonClick()
{
isButtonPressed = false;
photonView = PhotonView.Get(this);
photonView.RPC("RPC_EmergencyButtonClick", RpcTarget.All, false, 0.0f);
}
[PunRPC]
public void RPC_EmergencyButtonClick(bool isButtonPressedVal, float latestWS_val)
{
isButtonPressed = isButtonPressedVal;
latestWS = latestWS_val;
loc.SetText("----");
windDirValue.SetText("----");
temperatureValue.SetText("----");
voltageValue.SetText("----");
windSpeedValue.SetText("----");
}
IEnumerator GetText()
{
@ -105,7 +158,7 @@ public class API : MonoBehaviour
{
Debug.Log("Received data" + www.downloadHandler.text);
ExtractDataFromJson(www.downloadHandler.text);
isButtonPressed = true; // Boolean to keep voltage updated as long as the turbine is rotating
}
}
@ -143,7 +196,12 @@ public void ExtractDataFromJson(string json)
latestWD = point.values[0];
windDirectionInDirectionTerms = GetWindDirection(latestWD);
//windDirValue.SetText(latestWD.ToString());
if (webSocketControllerScript.ws.ReadyState != WebSocketState.Open)
{
webSocketControllerScript.ws.Connect();
}
webSocketControllerScript.ws.Send(latestWD.ToString()+":take input");
Debug.Log(latestWD.ToString()+" - Degrees sent to ESP");
}
if (point.name == "t")
{
@ -158,22 +216,26 @@ public void ExtractDataFromJson(string json)
}
}
photonView = PhotonView.Get(this);
photonView.RPC("RPC_GreenButtonClick", RpcTarget.All,windDirectionInDirectionTerms,LatestT+" C","Kista",latestWS+" m/s");
photonView.RPC("RPC_GreenButtonClick", RpcTarget.All,windDirectionInDirectionTerms,LatestT+" C","Kista",latestWS+" m/s",true,latestWD,latestWS, true);
}
[PunRPC]
public void RPC_GreenButtonClick(String windDirection,String locationTemperature,String location,String windSpeed)
public void RPC_GreenButtonClick(String windDirection,String locationTemperature,String location,String windSpeed,bool turn_WT_on_Y_Axis_val,float latestWD_val, float latestWS_val,bool isButtonPressed_val)
{
Debug.Log("Latest WS is - " + windSpeed);
isButtonPressed = isButtonPressed_val;
latestWD = latestWD_val; // Just for RPC purposes
latestWS = latestWS_val; // Just for RPC purposes
windDirValue.SetText(windDirection);
temperatureValue.SetText(locationTemperature);
loc.SetText(location);
windSpeedValue.SetText(windSpeed);
turn_WT_on_Y_Axis = turn_WT_on_Y_Axis_val; // flag set to true so that WT can rotate on it's Y axis.
videoPlayer.Play();
}
[PunRPC]
public void RPC_VoltageUpdate(String voltageGenerated)
{
Debug.Log("Voltge generated is - " + voltageGenerated);
//Debug.Log("Voltge generated is - " + voltageGenerated);
voltageValue.text = voltageGenerated;
}
public string GetWindDirection(float degrees)
@ -185,4 +247,19 @@ public void ExtractDataFromJson(string json)
int index = (int)Math.Floor((degrees + 11.25) / 22.5);
return directions[index];
}
void IPunObservable.OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
if (stream.IsWriting)
{
stream.SendNext(turn_WT_on_Y_Axis);
stream.SendNext(isButtonPressed);
}
else
{
turn_WT_on_Y_Axis = (bool)stream.ReceiveNext();
isButtonPressed = (bool)stream.ReceiveNext();
}
}
}

@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
public class AudioController : MonoBehaviour
{
public AudioSource audioSource;
public AudioClip audioNarration_1;
public AudioClip audioNarration_2;
PhotonView photonView;
// Start is called before the first frame update
void Start()
{
audioSource = GetComponent<AudioSource>();
}
public void Update()
{
}
// Audio Narration 1
public void fn_call_AudioNarration1()
{
photonView = PhotonView.Get(this);
photonView.RPC("RPC_startAudioNarration1", RpcTarget.All);
}
[PunRPC]
public void RPC_startAudioNarration1()
{
StartCoroutine(CoRoutine_startAudioNarration1());
}
IEnumerator CoRoutine_startAudioNarration1()
{
yield return new WaitForSeconds(1.0f);
audioSource.PlayOneShot(audioNarration_1);
}
// Audio Narration 2
public void fn_call_AudioNarration2()
{
photonView = PhotonView.Get(this);
photonView.RPC("RPC_startAudioNarration2", RpcTarget.All);
}
[PunRPC]
public void RPC_startAudioNarration2()
{
StartCoroutine(CoRoutine_startAudioNarration2());
}
IEnumerator CoRoutine_startAudioNarration2()
{
yield return new WaitForSeconds(0.0f);
audioSource.PlayOneShot(audioNarration_2);
yield return new WaitForSeconds(audioNarration_2.length+2.0f);
audioSource.gameObject.SetActive(false);
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: df56a8fa2ce0307498969d4c550617b5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,5 @@
using System;
internal class NetworkedAttribute : Attribute
{
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c5abaf289b293084480009e235498473
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -373,18 +373,24 @@ public class SharedAnchorControlPanel : MonoBehaviour
SampleController.Instance.Log("Trying to Spawn WT Object");
SampleController.Instance.Log(spawnPoint.position.ToString());
Debug.Log(spawnPoint.position);
var networkedGUI = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_menuItem.name, new Vector3(-1f, 1f, 2f), Quaternion.identity);
var photonGrabbableGui = networkedGUI.GetComponent<PhotonGrabbableObject>();
//var networkedWindTurbine = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_windTurbine.name, new Vector3(Camera.main.transform.position.x,0, Camera.main.transform.position.z-2), Quaternion.identity);
var networkedWindTurbine = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_windTurbine.name, new Vector3(0.0f, -0.2f, 0.5f), Quaternion.identity);
var photonGrabbable = networkedWindTurbine.GetComponent<PhotonGrabbableObject>();
photonGrabbable.TransferOwnershipToLocalPlayer();
var networkedGUI = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_menuItem.name, new Vector3(-1f,1f, 2f), Quaternion.identity);
var photonGrabbableGui = networkedGUI.GetComponent<PhotonGrabbableObject>();
//photonGrabbableGui.TransferOwnershipToLocalPlayer();
var networkedAvatar = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_talkingAvatar.name, new Vector3(1f, -0.2f, 1.15f), Quaternion.identity);
var networkedAvatar = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_talkingAvatar.name, new Vector3(1f, -0.2f, 1.15f), Quaternion.Euler(Vector3.up * 120));
var photonGrabbableAvatar = networkedAvatar.GetComponent<PhotonGrabbableObject>();
}
}

@ -19,7 +19,7 @@ public class WebSocketController : MonoBehaviour
public String voltageValue = "0.0f";
public void Start(){
ConnectWithESP32();
//ConnectWithESP32();
//narrationController.GetComponent<NarrationController>();
}
@ -42,10 +42,10 @@ public class WebSocketController : MonoBehaviour
};
ws.OnMessage += (sender, e) =>
{
Debug.Log("Received message: " + e.Data);
//Debug.Log("Received message: " + e.Data);
//Debug.Log();
voltageValue = e.Data.Split(':')[1].ToString();
Debug.Log(voltageValue);
// Debug.Log(voltageValue);
//Voltage:180.0
if (e.Data.Equals("Start Narration", StringComparison.OrdinalIgnoreCase)){
// narrationControllerScript.startNarration = true;
@ -54,6 +54,7 @@ public class WebSocketController : MonoBehaviour
};
ws.Connect();
Debug.Log("Websocket state - " + ws.ReadyState);
}

@ -13,7 +13,7 @@ MonoBehaviour:
m_Name: PhotonServerSettings
m_EditorClassIdentifier:
AppSettings:
AppIdRealtime: c0b7ef81-05dc-458d-a5e8-4c82bdf44b70
AppIdRealtime: 4d5353bb-2065-4588-bba5-d8324a90926b
AppIdFusion:
AppIdChat:
AppIdVoice:
@ -52,6 +52,10 @@ MonoBehaviour:
- RPC_EmergencyButtonClick
- RPC_GreenButtonClick
- RPC_VoltageUpdate
- RPC_WT_Turn
- RPC_startAudioNarration1
- RPC_startAudioNarration2
- RPC_WT_TurnOnIts_Y_Axis
DisableAutoOpenWizard: 1
ShowSettings: 1
DevRegionSetOnce: 1

@ -1,3 +1,4 @@
using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -5,19 +6,89 @@ using UnityEngine;
public class Windturbine : MonoBehaviour
{
float angle;
float speed;
public float speed;
private API apiScript;
private GameObject GUIdataGameObject;
PhotonView photonView;
public float startRotationY = 0f;
public float endRotationY;
private void OnEnable()
{
GUIdataGameObject = GameObject.FindGameObjectWithTag("GUIData");
apiScript = GUIdataGameObject.GetComponent<API>();
}
// Start is called before the first frame update
void Start()
{
angle = Random.Range(0.0f, 120.0f);
speed = Random.Range(75.0f, 86.0f);
//THis condition is to detach the map with the Wind turbine after Instantiating. This helps the map stick to the ground when the turbine rotates.
GameObject.FindGameObjectWithTag("map").transform.SetParent(null); ;
}
// Update is called once per frame
void Update()
{
transform.localEulerAngles = new Vector3(0.0f, 0.0f, angle);
angle += Time.deltaTime * speed;
photonView = PhotonView.Get(this);
photonView.RPC("RPC_WT_Turn", RpcTarget.All);
if(apiScript.turn_WT_on_Y_Axis) //From Base class
{
Debug.Log("FLAG IS TRUE");
WT_TurnOnIts_Y_Axis();
apiScript.turn_WT_on_Y_Axis = false;
}
}
// Method to turn the 'Turbine blades' as per the SPEED of wind that is fetched from API
[PunRPC]
public void RPC_WT_Turn()
{
//Debug.Log("WIND SPEED FROM API SCRIPT:" + apiScript.latestWS);
transform.localEulerAngles = new Vector3(0.0f, 0.0f, angle);
angle += Time.deltaTime * (apiScript.latestWS * 10); // as the value we are fetching could not turn the blades completely, Multiplying the value we are fetching from API by 10.
}
public void WT_TurnOnIts_Y_Axis()
{
photonView = PhotonView.Get(this);
photonView.RPC("RPC_WT_TurnOnIts_Y_Axis", RpcTarget.All);
}
[PunRPC]
public void RPC_WT_TurnOnIts_Y_Axis()
{
Debug.Log("Rotate On it's Y-Axis");
endRotationY = apiScript.latestWD;
Debug.Log("endRotationY - Rotate On it's Y-Axis ----"+ endRotationY);
StartCoroutine(RotateObject(startRotationY, endRotationY, 3.5f));
}
// Method to turn the 'Turbine' on its Y axis as per the DIRECTION of wind that is fetched from API
IEnumerator RotateObject(float startAngle, float endAngle, float duration)
{
Debug.Log("Rotate On it's Y-Axis- COROUTINE");
yield return new WaitForSeconds(2f);
float timeElapsed = 0f;
Quaternion startRotation = Quaternion.Euler(0, startAngle, 0);
Quaternion endRotation = Quaternion.Euler(0, endAngle, 0);
while (timeElapsed < duration)
{
transform.parent.gameObject.transform.rotation = Quaternion.Lerp(startRotation, endRotation, timeElapsed / duration);
timeElapsed += Time.deltaTime;
yield return null;
}
// Ensure the rotation exactly matches the end rotation at the end
transform.parent.gameObject.transform.rotation = endRotation;
}
}

@ -20,6 +20,7 @@
"com.unity.xr.management": "4.4.0",
"com.unity.xr.mock-hmd": "1.3.0-preview.1",
"com.unity.xr.oculus": "3.4.0",
"com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",

@ -264,6 +264,13 @@
},
"url": "https://packages.unity.com"
},
"com.veriorpies.parrelsync": {
"version": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync",
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "d1ef610e9fe3ad0b490cce91594449fc0af809a6"
},
"com.unity.modules.ai": {
"version": "1.0.0",
"depth": 0,

@ -138,7 +138,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 53
bundleVersion: 75
preloadedAssets:
- {fileID: 0}
- {fileID: 0}

@ -5,6 +5,14 @@ TagManager:
serializedVersion: 2
tags:
- WebController
- WindTurbine
- GUIData
- Avatar
- map
- Wind_Turbine_withMap
- EB
- SB
- Quad
layers:
- Default
- TransparentFX