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https://github.com/Mukheem/TwinTurbine.git
synced 2025-04-26 06:30:32 +02:00
Avatar voice set to narrate. RPC untested
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parent
9c8a5f8fb3
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Assets
SharedSpatialAnchors
Prefabs/Resources
Scripts
ThirdParty/Photon/PhotonUnityNetworking/Resources
ProjectSettings
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audioNarration_1: {fileID: 8300000, guid: d04b5fce2c9627f4483faa6f2951f454, type: 3}
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GameObject:
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m_ObjectHideFlags: 0
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@ -52,6 +52,8 @@ public class API : MonoBehaviour
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private WebSocketController webSocketControllerScript;
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public bool isButtonPressed = false; // Boolean to keep voltage updated as long as the turbine is rotating
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PhotonView photonView;
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private GameObject avatar;
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private AudioController audioControllerScript;
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void Start()
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@ -79,6 +81,11 @@ public class API : MonoBehaviour
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webSocketController = GameObject.FindGameObjectWithTag("WebController");
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webSocketControllerScript = webSocketController.GetComponent<WebSocketController>();
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StartCoroutine(GetText());
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avatar = GameObject.FindGameObjectWithTag("Avatar");
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audioControllerScript = avatar.GetComponent<AudioController>();
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audioControllerScript.fn_call_AudioNarration2();
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}
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[PunRPC]
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63
Assets/SharedSpatialAnchors/Scripts/AudioController.cs
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63
Assets/SharedSpatialAnchors/Scripts/AudioController.cs
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@ -0,0 +1,63 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Photon.Pun;
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public class AudioController : MonoBehaviour
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{
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AudioSource audioSource;
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public AudioClip audioNarration_1;
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public AudioClip audioNarration_2;
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PhotonView photonView;
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// Start is called before the first frame update
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void Start()
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{
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audioSource = GetComponent<AudioSource>();
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}
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public void Update()
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{
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}
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// Audio Narration 1
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public void fn_call_AudioNarration1()
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{
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photonView = PhotonView.Get(this);
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photonView.RPC("RPC_startAudioNarration1", RpcTarget.All);
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}
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[PunRPC]
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public void RPC_startAudioNarration1()
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{
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StartCoroutine(CoRoutine_startAudioNarration1());
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}
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IEnumerator CoRoutine_startAudioNarration1()
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{
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yield return new WaitForSeconds(1.0f);
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audioSource.PlayOneShot(audioNarration_1);
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}
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// Audio Narration 2
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public void fn_call_AudioNarration2()
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{
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photonView = PhotonView.Get(this);
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photonView.RPC("RPC_startAudioNarration2", RpcTarget.All);
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}
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[PunRPC]
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public void RPC_startAudioNarration2()
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{
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StartCoroutine(CoRoutine_startAudioNarration2());
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}
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IEnumerator CoRoutine_startAudioNarration2()
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{
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yield return new WaitForSeconds(0.0f);
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audioSource.PlayOneShot(audioNarration_2);
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}
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}
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11
Assets/SharedSpatialAnchors/Scripts/AudioController.cs.meta
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11
Assets/SharedSpatialAnchors/Scripts/AudioController.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -386,5 +386,7 @@ public class SharedAnchorControlPanel : MonoBehaviour
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var networkedAvatar = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_talkingAvatar.name, new Vector3(1f, -0.2f, 1.15f), Quaternion.Euler(Vector3.up * 120));
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var photonGrabbableAvatar = networkedAvatar.GetComponent<PhotonGrabbableObject>();
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}
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}
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@ -53,6 +53,8 @@ MonoBehaviour:
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- RPC_GreenButtonClick
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- RPC_VoltageUpdate
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- RPC_WT_Turn
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- RPC_startAudioNarration1
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- RPC_startAudioNarration2
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ShowSettings: 1
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DevRegionSetOnce: 1
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@ -7,6 +7,7 @@ TagManager:
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- WebController
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- WindTurbine
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- GUIData
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- Avatar
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layers:
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- Default
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- TransparentFX
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