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RPC for a variable to see if WT is rotating or not
Co-Authored-By: ZeinabBF <145973209+ZeinabBF@users.noreply.github.com>
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Assets/SharedSpatialAnchors/Scripts
@ -55,6 +55,7 @@ public class API : MonoBehaviour
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PhotonView photonView;
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private GameObject avatar;
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private AudioController audioControllerScript;
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[PunRPC]
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public bool turn_WT_on_Y_Axis = false;
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void Start()
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@ -176,18 +177,18 @@ public void ExtractDataFromJson(string json)
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}
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}
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photonView = PhotonView.Get(this);
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photonView.RPC("RPC_GreenButtonClick", RpcTarget.All,windDirectionInDirectionTerms,LatestT+" C","Kista",latestWS+" m/s");
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photonView.RPC("RPC_GreenButtonClick", RpcTarget.All,windDirectionInDirectionTerms,LatestT+" C","Kista",latestWS+" m/s",true);
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}
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[PunRPC]
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public void RPC_GreenButtonClick(String windDirection,String locationTemperature,String location,String windSpeed)
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public void RPC_GreenButtonClick(String windDirection,String locationTemperature,String location,String windSpeed,bool turn_WT_on_Y_Axis_val)
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{
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Debug.Log("Latest WS is - " + windSpeed);
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windDirValue.SetText(windDirection);
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temperatureValue.SetText(locationTemperature);
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loc.SetText(location);
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windSpeedValue.SetText(windSpeed);
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turn_WT_on_Y_Axis = true; // flag set to true so that WT can rotate on it's Y axis.
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turn_WT_on_Y_Axis = turn_WT_on_Y_Axis_val; // flag set to true so that WT can rotate on it's Y axis.
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}
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[PunRPC]
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public void RPC_VoltageUpdate(String voltageGenerated)
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@ -0,0 +1,5 @@
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using System;
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internal class NetworkedAttribute : Attribute
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{
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c5abaf289b293084480009e235498473
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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