diff --git a/Assets/SharedSpatialAnchors/Prefabs/Resources/GUI.prefab b/Assets/SharedSpatialAnchors/Prefabs/Resources/GUI.prefab
index 9bd4496..665bee1 100644
--- a/Assets/SharedSpatialAnchors/Prefabs/Resources/GUI.prefab
+++ b/Assets/SharedSpatialAnchors/Prefabs/Resources/GUI.prefab
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index 295b189..84f4056 100644
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+++ b/Assets/SharedSpatialAnchors/Prefabs/Resources/Wind_Turbine_withMap.prefab
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diff --git a/Assets/SharedSpatialAnchors/Scenes/SharedSpatialAnchors.unity b/Assets/SharedSpatialAnchors/Scenes/SharedSpatialAnchors.unity
index e594cad..c30486f 100644
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diff --git a/Assets/SharedSpatialAnchors/Scripts/API.cs b/Assets/SharedSpatialAnchors/Scripts/API.cs
index 927bd80..51da41f 100644
--- a/Assets/SharedSpatialAnchors/Scripts/API.cs
+++ b/Assets/SharedSpatialAnchors/Scripts/API.cs
@@ -70,39 +70,7 @@ public class API : MonoBehaviourPunCallbacks, IPunObservable
         photonView = PhotonView.Get(this);
         photonView.RPC("RPC_EmergencyButtonClick", RpcTarget.All);
 
-        windTurbineWithMap = GameObject.FindGameObjectWithTag("Wind_Turbine_withMap");
-        webSocketController = GameObject.FindGameObjectWithTag("WebController");
-        webSocketControllerScript = webSocketController.GetComponent<WebSocketController>();
-        avatar = GameObject.FindGameObjectWithTag("Avatar");
-        audioControllerScript = avatar.GetComponent<AudioController>();
-
-        if (windTurbineWithMap != null)
-        {
-            // Do something with myObject
-            Debug.Log("GameObject exists: " + windTurbineWithMap.name);
-        }
-        if (webSocketController != null)
-        {
-            // Do something with myObject
-            Debug.Log("GameObject exists: " + webSocketController.name);
-        }
-        if (webSocketControllerScript != null)
-        {
-            // Do something with myObject
-            Debug.Log("GameObject exists: " + webSocketControllerScript.name);
-        }
-        if (avatar != null)
-        {
-            // Do something with myObject
-            Debug.Log("GameObject exists: " + avatar.name);
-        }
-        if (audioControllerScript != null)
-        {
-            // Do something with myObject
-            Debug.Log("GameObject exists: " + audioControllerScript.name);
-        }
-        windTurbineController = windTurbineWithMap.transform.GetChild(0).gameObject;
-        windTurbineControllerScript = windTurbineController.GetComponent<Windturbine>();
+        
     }
 
     void Update()
@@ -218,6 +186,17 @@ public void ExtractDataFromJson(string json)
     [PunRPC]
     public void RPC_GreenButtonClick(String windDirection,String locationTemperature,String location,String windSpeed,bool turn_WT_on_Y_Axis_val)
     {
+        windTurbineWithMap = GameObject.FindGameObjectWithTag("Wind_Turbine_withMap");
+        webSocketController = GameObject.FindGameObjectWithTag("WebController");
+        webSocketControllerScript = webSocketController.GetComponent<WebSocketController>();
+        avatar = GameObject.FindGameObjectWithTag("Avatar");
+        audioControllerScript = avatar.GetComponent<AudioController>();
+
+
+        windTurbineController = windTurbineWithMap.transform.GetChild(0).gameObject;
+        windTurbineControllerScript = windTurbineController.GetComponent<Windturbine>();
+
+
         Debug.Log("Latest WS is - " + windSpeed);
         windDirValue.SetText(windDirection);
         temperatureValue.SetText(locationTemperature);
diff --git a/Assets/SharedSpatialAnchors/Scripts/SharedAnchorControlPanel.cs b/Assets/SharedSpatialAnchors/Scripts/SharedAnchorControlPanel.cs
index a7cbdb0..523d502 100644
--- a/Assets/SharedSpatialAnchors/Scripts/SharedAnchorControlPanel.cs
+++ b/Assets/SharedSpatialAnchors/Scripts/SharedAnchorControlPanel.cs
@@ -373,14 +373,18 @@ public class SharedAnchorControlPanel : MonoBehaviour
         SampleController.Instance.Log("Trying to Spawn WT Object");
         SampleController.Instance.Log(spawnPoint.position.ToString());
         Debug.Log(spawnPoint.position);
+
+        var networkedGUI = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_menuItem.name, new Vector3(-1f, 1f, 2f), Quaternion.identity);
+        var photonGrabbableGui = networkedGUI.GetComponent<PhotonGrabbableObject>();
+
+
         //var networkedWindTurbine = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_windTurbine.name, new Vector3(Camera.main.transform.position.x,0, Camera.main.transform.position.z-2), Quaternion.identity);
         var networkedWindTurbine = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_windTurbine.name, new Vector3(0.0f, -0.2f, 0.5f), Quaternion.identity);
         var photonGrabbable = networkedWindTurbine.GetComponent<PhotonGrabbableObject>();
         photonGrabbable.TransferOwnershipToLocalPlayer();
 
 
-        var networkedGUI = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_menuItem.name, new Vector3(-1f,1f, 2f), Quaternion.identity);
-        var photonGrabbableGui = networkedGUI.GetComponent<PhotonGrabbableObject>();
+       
 
         //photonGrabbableGui.TransferOwnershipToLocalPlayer();
 
diff --git a/Assets/Wind_Turbine/Scripts/Windturbine.cs b/Assets/Wind_Turbine/Scripts/Windturbine.cs
index 8944e87..d7c00e3 100644
--- a/Assets/Wind_Turbine/Scripts/Windturbine.cs
+++ b/Assets/Wind_Turbine/Scripts/Windturbine.cs
@@ -14,25 +14,18 @@ public class Windturbine : MonoBehaviour
     public float startRotationY = 0f;
     public float endRotationY;
 
-    
+    private void OnEnable()
+    {
+        GUIdataGameObject = GameObject.FindGameObjectWithTag("GUIData");
+        apiScript = GUIdataGameObject.GetComponent<API>();
+    }
 
     // Start is called before the first frame update
     void Start()
     {
         angle = Random.Range(0.0f, 120.0f);    
         speed = Random.Range(75.0f, 86.0f);
-        GUIdataGameObject = GameObject.FindGameObjectWithTag("GUIData");
-        apiScript = GUIdataGameObject.GetComponent<API>();
-        if (GUIdataGameObject != null)
-        {
-            // Do something with myObject
-            Debug.Log("GameObject exists: " + GUIdataGameObject.name);
-        }
-        if (apiScript != null)
-        {
-            // Do something with myObject
-            Debug.Log("GameObject exists: " + apiScript.name);
-        }
+       
         //THis condition is to detach the map with the Wind turbine after Instantiating. This helps the map stick to the ground when the turbine rotates.
         GameObject.FindGameObjectWithTag("map").transform.SetParent(null); ;