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testing with ferris wheel
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Assets
Mini Simple Characters Skeleton Demo.meta
Mini Simple Characters Skeleton Demo
Materials.meta
Materials
Material Variations.meta
Models.metaMaterial Variations
Mini Simple Characters Mat Red Eyes.matMini Simple Characters Mat Red Eyes.mat.metaMini Simple Characters Mat Yellow Bones.matMini Simple Characters Mat Yellow Bones.mat.meta
Mini Simple Characters Demo Mat primary.matMini Simple Characters Demo Mat primary.mat.metaMini Simple Characters Demo Mat secondary.matMini Simple Characters Demo Mat secondary.mat.metaMini Simple Characters Demo Mat tertiary.matMini Simple Characters Demo Mat tertiary.mat.metaMini Simple Characters_texture.pngMini Simple Characters_texture.png.metaModels
Animations.meta
Prefabs.metaAnimations
Mini simple Characters Animation Controller Demo.controllerMini simple Characters Animation Controller Demo.controller.metamini simple characters animations.fbxmini simple characters animations.fbx.meta
mini simple skeleton demo.fbxmini simple skeleton demo.fbx.metashield_wood.fbxshield_wood.fbx.metasword_wood.fbxsword_wood.fbx.metaPrefabs
Characters.meta
Readme.assetReadme.asset.metaReadme.metaCharacters
mini simple skeleton demo.prefabmini simple skeleton demo.prefab.metamini simple skeleton demo_01.prefabmini simple skeleton demo_01.prefab.metamini simple skeleton demo_02.prefabmini simple skeleton demo_02.prefab.meta
Props.metaProps
Readme
Scenes.metaScenes
Oculus
SharedSpatialAnchors
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games. All models share a single texture file, allowing you to customize the colors
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according to your needs just by duplicanting materials and adjusting the material offset. \n\n⚠*Many models have primary, secondary, and even tertiary material slots, check the <Materials> option in the [ Inspector > Skinned Mesh Renderer ] to add multiple materials and customize colors to fit your needs."
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: a605a469ed1734d478586d3c3f24e543
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vertices: []
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indices:
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edges: []
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weights: []
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spritePackingTag:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 059b720d8bfad4eb2be37408616bd06e
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 1c98e09764f9c44d880c1467d6000ea2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,159 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
[CustomEditor(typeof(Readme))]
|
||||
[InitializeOnLoad]
|
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public class ReadmeEditor : Editor {
|
||||
|
||||
static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
|
||||
|
||||
static float kSpace = 15f;
|
||||
|
||||
static ReadmeEditor()
|
||||
{
|
||||
EditorApplication.delayCall += SelectReadmeAutomatically;
|
||||
}
|
||||
|
||||
static void SelectReadmeAutomatically()
|
||||
{
|
||||
if (!SessionState.GetBool(kShowedReadmeSessionStateName, false ))
|
||||
{
|
||||
var readme = SelectReadme();
|
||||
SessionState.SetBool(kShowedReadmeSessionStateName, true);
|
||||
|
||||
if (readme && !readme.loadedLayout)
|
||||
{
|
||||
LoadLayout();
|
||||
readme.loadedLayout = true;
|
||||
}
|
||||
}
|
||||
}
|
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|
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static void LoadLayout()
|
||||
{
|
||||
var assembly = typeof(EditorApplication).Assembly;
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var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
||||
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
||||
method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "»Readme/Layout.wlt"), false});
|
||||
}
|
||||
|
||||
[MenuItem("Help/Project Readme")]
|
||||
static Readme SelectReadme()
|
||||
{
|
||||
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||||
if (ids.Length == 1)
|
||||
{
|
||||
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||||
|
||||
Selection.objects = new UnityEngine.Object[]{readmeObject};
|
||||
|
||||
return (Readme)readmeObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Couldn't find a readme");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnHeaderGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, readme.iconMaxWidth);
|
||||
|
||||
GUILayout.BeginHorizontal("In BigTitle");
|
||||
{
|
||||
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||||
GUILayout.Label(readme.title, TitleStyle);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
foreach (var section in readme.sections)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(section.heading))
|
||||
{
|
||||
GUILayout.Label(section.heading, HeadingStyle);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(section.text))
|
||||
{
|
||||
GUILayout.Label(section.text, BodyStyle);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(section.linkText))
|
||||
{
|
||||
GUILayout.Space(kSpace / 2);
|
||||
if (LinkLabel(new GUIContent(section.linkText)))
|
||||
{
|
||||
Application.OpenURL(section.url);
|
||||
}
|
||||
}
|
||||
GUILayout.Space(kSpace);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool m_Initialized;
|
||||
|
||||
GUIStyle LinkStyle { get { return m_LinkStyle; } }
|
||||
[SerializeField] GUIStyle m_LinkStyle;
|
||||
|
||||
GUIStyle TitleStyle { get { return m_TitleStyle; } }
|
||||
[SerializeField] GUIStyle m_TitleStyle;
|
||||
|
||||
GUIStyle HeadingStyle { get { return m_HeadingStyle; } }
|
||||
[SerializeField] GUIStyle m_HeadingStyle;
|
||||
|
||||
GUIStyle BodyStyle { get { return m_BodyStyle; } }
|
||||
[SerializeField] GUIStyle m_BodyStyle;
|
||||
|
||||
void Init()
|
||||
{
|
||||
if (m_Initialized)
|
||||
return;
|
||||
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
||||
m_BodyStyle.wordWrap = true;
|
||||
m_BodyStyle.fontSize = 12;
|
||||
|
||||
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||||
m_TitleStyle.fontSize = 22;
|
||||
|
||||
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||||
m_HeadingStyle.fontSize = 14;
|
||||
m_HeadingStyle.fontStyle = FontStyle.Bold;
|
||||
|
||||
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
||||
// Match selection color which works nicely for both light and dark skins
|
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m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f);
|
||||
m_LinkStyle.stretchWidth = false;
|
||||
|
||||
m_Initialized = true;
|
||||
}
|
||||
|
||||
bool LinkLabel (GUIContent label, params GUILayoutOption[] options)
|
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{
|
||||
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
||||
|
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Handles.BeginGUI ();
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Handles.color = LinkStyle.normal.textColor;
|
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Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
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Handles.color = Color.white;
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Handles.EndGUI ();
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|
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EditorGUIUtility.AddCursorRect (position, MouseCursor.Link);
|
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|
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return GUI.Button (position, label, LinkStyle);
|
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}
|
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}
|
||||
|
12
Assets/Mini Simple Characters Skeleton Demo/Readme/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
12
Assets/Mini Simple Characters Skeleton Demo/Readme/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,15 @@
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using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class Readme : ScriptableObject {
|
||||
public Texture2D icon;
|
||||
public float iconMaxWidth = 128f;
|
||||
public string title;
|
||||
public Section[] sections;
|
||||
public bool loadedLayout;
|
||||
|
||||
[Serializable]
|
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public class Section {
|
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public string heading, text, linkText, url;
|
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}
|
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}
|
@ -0,0 +1,12 @@
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fileFormatVersion: 2
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assetBundleVariant:
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8
Assets/Mini Simple Characters Skeleton Demo/Scenes.meta
Normal file
8
Assets/Mini Simple Characters Skeleton Demo/Scenes.meta
Normal file
@ -0,0 +1,8 @@
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assetBundleName:
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assetBundleVariant:
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636
Assets/Mini Simple Characters Skeleton Demo/Scenes/Mini Simple Characters Skeleton Demo Scene.unity
Normal file
636
Assets/Mini Simple Characters Skeleton Demo/Scenes/Mini Simple Characters Skeleton Demo Scene.unity
Normal file
@ -0,0 +1,636 @@
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1348
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Loading…
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Reference in New Issue
Block a user