changed mass, gravity and collision detection type

This commit is contained in:
Abdul Mukheem Shaik 2024-05-12 15:15:46 +02:00
parent f4b198abf3
commit b18a0d1eae

@ -36,7 +36,7 @@ Transform:
m_GameObject: {fileID: 5581291715406166308}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_LocalScale: {x: 0, y: 0.3, z: 0.3}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5581291715405997318}
@ -194,14 +194,14 @@ Rigidbody:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5581291715406166308}
serializedVersion: 2
m_Mass: 5
m_Mass: 1
m_Drag: 10
m_AngularDrag: 10
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 3
m_Constraints: 4
m_CollisionDetection: 0
--- !u!114 &-767720815132628913
MonoBehaviour:
m_ObjectHideFlags: 0