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https://github.com/Mukheem/TwinTurbine.git
synced 2025-05-13 23:40:33 +02:00
changed mass, gravity and collision detection type
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@ -36,7 +36,7 @@ Transform:
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m_GameObject: {fileID: 5581291715406166308}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_LocalScale: {x: 0, y: 0.3, z: 0.3}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5581291715405997318}
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@ -194,14 +194,14 @@ Rigidbody:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5581291715406166308}
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serializedVersion: 2
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m_Mass: 5
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m_Mass: 1
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m_Drag: 10
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m_AngularDrag: 10
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m_UseGravity: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 3
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m_Constraints: 4
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m_CollisionDetection: 0
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--- !u!114 &-767720815132628913
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MonoBehaviour:
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m_ObjectHideFlags: 0
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