taking camera as reference instead of spawn point -Z value

This commit is contained in:
Abdul Mukheem Shaik 2024-05-10 20:09:29 +02:00
parent e2e2ca7bb5
commit e7f3069933

@ -259,7 +259,7 @@ public class SharedAnchorControlPanel : MonoBehaviour
SampleController.Instance.Log("Trying to Spawn WT Object");
SampleController.Instance.Log(spawnPoint.position.ToString());
Debug.Log(spawnPoint.position);
var networkedWindTurbine = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_windTurbine.name, new Vector3(Camera.main.transform.position.x,0, Camera.main.transform.position.z+3), Camera.main.transform.rotation);
var networkedWindTurbine = PhotonPun.PhotonNetwork.Instantiate(TwinTurbine_windTurbine.name, new Vector3(Camera.main.transform.position.x,0, Camera.main.transform.position.z-3), Camera.main.transform.rotation);
var photonGrabbable = networkedWindTurbine.GetComponent<PhotonGrabbableObject>();
photonGrabbable.TransferOwnershipToLocalPlayer();
}