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Proxima UI added
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Assets/SharedSpatialAnchors
@ -1679,6 +1679,64 @@ Transform:
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- component: {fileID: 1771592184}
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- component: {fileID: 1771592183}
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m_Layer: 0
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m_Name: Proxima
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m_Icon: {fileID: 0}
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_instantiateStatusUI: 1
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_instantiateConnectUI: 1
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_dontDestroyOnLoad: 1
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_setRunInBackground: 1
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--- !u!4 &1771592184
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1771592182}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 1.3851701, y: 0.9054507, z: -0.015399694}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!1 &1774543903
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@ -182,6 +182,8 @@ public void ExtractDataFromJson(string json)
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Debug.Log("Latest WS is - "+latestWS);
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}
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}
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windTurbineController = windTurbineWithMap.transform.GetChild(0).gameObject;
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windTurbineControllerScript = windTurbineController.GetComponent<Windturbine>();
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photonView = PhotonView.Get(this);
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photonView.RPC("RPC_GreenButtonClick", RpcTarget.All,windDirectionInDirectionTerms,LatestT+" C","Kista",latestWS+" m/s",true);
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}
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@ -196,11 +198,10 @@ public void ExtractDataFromJson(string json)
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windSpeedValue.SetText(windSpeed);
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turn_WT_on_Y_Axis = turn_WT_on_Y_Axis_val; // flag set to true so that WT can rotate on it's Y axis.
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/*
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windTurbineController = windTurbineWithMap.transform.GetChild(0).gameObject;
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windTurbineControllerScript = windTurbineController.GetComponent<Windturbine>();
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windTurbineControllerScript.WT_TurnOnIts_Y_Axis();*/
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Debug.Log("Flag value to turn the Y Axis:" + turn_WT_on_Y_Axis);
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windTurbineControllerScript.WT_TurnOnIts_Y_Axis();
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}
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[PunRPC]
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public void RPC_VoltageUpdate(String voltageGenerated)
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