Proxima UI added

This commit is contained in:
Abdul Mukheem Shaik 2024-05-27 23:52:47 +02:00
parent 223fbde73a
commit ef75988fee
2 changed files with 63 additions and 4 deletions
Assets/SharedSpatialAnchors

@ -1679,6 +1679,64 @@ Transform:
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m_Name: Proxima
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@ -182,6 +182,8 @@ public void ExtractDataFromJson(string json)
Debug.Log("Latest WS is - "+latestWS);
}
}
windTurbineController = windTurbineWithMap.transform.GetChild(0).gameObject;
windTurbineControllerScript = windTurbineController.GetComponent<Windturbine>();
photonView = PhotonView.Get(this);
photonView.RPC("RPC_GreenButtonClick", RpcTarget.All,windDirectionInDirectionTerms,LatestT+" C","Kista",latestWS+" m/s",true);
}
@ -196,11 +198,10 @@ public void ExtractDataFromJson(string json)
windSpeedValue.SetText(windSpeed);
turn_WT_on_Y_Axis = turn_WT_on_Y_Axis_val; // flag set to true so that WT can rotate on it's Y axis.
/*
windTurbineController = windTurbineWithMap.transform.GetChild(0).gameObject;
windTurbineControllerScript = windTurbineController.GetComponent<Windturbine>();
windTurbineControllerScript.WT_TurnOnIts_Y_Axis();*/
Debug.Log("Flag value to turn the Y Axis:" + turn_WT_on_Y_Axis);
windTurbineControllerScript.WT_TurnOnIts_Y_Axis();
}
[PunRPC]
public void RPC_VoltageUpdate(String voltageGenerated)