using System; using UnityEngine.Scripting; namespace Proxima { [AttributeUsage(AttributeTargets.Method)] public class ProximaCommandAttribute : PreserveAttribute { public string Category; public string Alias; public string Description; public string ExampleInput; public string ExampleOutput; public ProximaCommandAttribute(string category, string alias = "", string description = "", string exampleInput = "", string exampleOutput = "") { Category = category; Alias = alias; Description = description; ExampleInput = exampleInput; ExampleOutput = exampleOutput; } } }