Abdul Mukheem Shaik a931e783a8 Initial commit
2024-05-03 20:29:08 +02:00

139 lines
3.7 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
public class AlignPlayer : MonoBehaviour
{
[SerializeField]
public UnityEvent onAlign;
[SerializeField]
private Transform player;
[SerializeField]
private Transform playerHands;
public static AlignPlayer Instance;
private SharedAnchor _currentAlignmentAnchor;
private CachedSharedAnchor _currentCachedAlignmentAnchor;
private Coroutine _realignCoroutine;
private void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(this);
}
}
public void AlignToCachedAnchor(CachedSharedAnchor anchor)
{
if (_realignCoroutine != null)
{
StopCoroutine(_realignCoroutine);
}
if(anchor)
_realignCoroutine = StartCoroutine(AlignToCachedAnchorRoutine(anchor));
}
private IEnumerator AlignToCachedAnchorRoutine(CachedSharedAnchor anchor)
{
if (_currentCachedAlignmentAnchor != null)
{
player.position = Vector3.zero;
player.eulerAngles = Vector3.zero;
yield return null;
}
var anchorTransform = anchor.transform;
if (player)
{
player.position = anchorTransform.InverseTransformPoint(Vector3.zero);
player.eulerAngles = new Vector3(0, -anchorTransform.eulerAngles.y, 0);
}
if (playerHands)
{
playerHands.localPosition = -player.position;
playerHands.localEulerAngles = -player.eulerAngles;
}
_currentCachedAlignmentAnchor = anchor;
SampleController.Instance.Log("AlignToCachedAnchorRoutine: finished alignment!");
onAlign?.Invoke();
}
public void SetAlignmentAnchor(SharedAnchor anchor)
{
if (_realignCoroutine != null)
{
StopCoroutine(_realignCoroutine);
}
if(anchor)
_realignCoroutine = StartCoroutine(RealignRoutine(anchor));
}
private IEnumerator RealignRoutine(SharedAnchor anchor)
{
if (_currentAlignmentAnchor != null)
{
_currentAlignmentAnchor.IsSelectedForAlign = false;
player.position = Vector3.zero;
player.eulerAngles = Vector3.zero;
yield return null;
}
var anchorTransform = anchor.transform;
if (player)
{
player.position = anchorTransform.InverseTransformPoint(Vector3.zero);
player.eulerAngles = new Vector3(0, -anchorTransform.eulerAngles.y, 0);
}
if (playerHands)
{
playerHands.localPosition = -player.position;
playerHands.localEulerAngles = -player.eulerAngles;
}
anchor.IsSelectedForAlign = true;
_currentAlignmentAnchor = anchor;
SampleController.Instance.Log("RealignRoutine: finished alignment!");
onAlign?.Invoke();
}
}