mirror of
https://github.com/Mukheem/TwinTurbine.git
synced 2025-02-01 06:54:18 +01:00
139 lines
3.7 KiB
C#
139 lines
3.7 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Events;
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public class AlignPlayer : MonoBehaviour
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{
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[SerializeField]
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public UnityEvent onAlign;
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[SerializeField]
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private Transform player;
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[SerializeField]
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private Transform playerHands;
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public static AlignPlayer Instance;
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private SharedAnchor _currentAlignmentAnchor;
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private CachedSharedAnchor _currentCachedAlignmentAnchor;
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private Coroutine _realignCoroutine;
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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else
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{
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Destroy(this);
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}
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}
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public void AlignToCachedAnchor(CachedSharedAnchor anchor)
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{
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if (_realignCoroutine != null)
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{
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StopCoroutine(_realignCoroutine);
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}
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if(anchor)
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_realignCoroutine = StartCoroutine(AlignToCachedAnchorRoutine(anchor));
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}
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private IEnumerator AlignToCachedAnchorRoutine(CachedSharedAnchor anchor)
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{
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if (_currentCachedAlignmentAnchor != null)
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{
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player.position = Vector3.zero;
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player.eulerAngles = Vector3.zero;
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yield return null;
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}
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var anchorTransform = anchor.transform;
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if (player)
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{
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player.position = anchorTransform.InverseTransformPoint(Vector3.zero);
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player.eulerAngles = new Vector3(0, -anchorTransform.eulerAngles.y, 0);
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}
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if (playerHands)
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{
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playerHands.localPosition = -player.position;
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playerHands.localEulerAngles = -player.eulerAngles;
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}
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_currentCachedAlignmentAnchor = anchor;
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SampleController.Instance.Log("AlignToCachedAnchorRoutine: finished alignment!");
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onAlign?.Invoke();
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}
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public void SetAlignmentAnchor(SharedAnchor anchor)
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{
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if (_realignCoroutine != null)
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{
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StopCoroutine(_realignCoroutine);
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}
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if(anchor)
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_realignCoroutine = StartCoroutine(RealignRoutine(anchor));
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}
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private IEnumerator RealignRoutine(SharedAnchor anchor)
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{
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if (_currentAlignmentAnchor != null)
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{
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_currentAlignmentAnchor.IsSelectedForAlign = false;
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player.position = Vector3.zero;
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player.eulerAngles = Vector3.zero;
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yield return null;
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}
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var anchorTransform = anchor.transform;
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if (player)
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{
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player.position = anchorTransform.InverseTransformPoint(Vector3.zero);
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player.eulerAngles = new Vector3(0, -anchorTransform.eulerAngles.y, 0);
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}
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if (playerHands)
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{
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playerHands.localPosition = -player.position;
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playerHands.localEulerAngles = -player.eulerAngles;
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}
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anchor.IsSelectedForAlign = true;
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_currentAlignmentAnchor = anchor;
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SampleController.Instance.Log("RealignRoutine: finished alignment!");
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onAlign?.Invoke();
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}
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}
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