mirror of
https://github.com/Mukheem/TwinTurbine.git
synced 2025-01-20 06:11:51 +01:00
50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoftPassthroughDot : MonoBehaviour
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{
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[SerializeField] private MeshRenderer mesh;
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private float currentAlpha = 1;
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private Transform target;
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public void Init(Transform target, Transform parent)
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{
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this.target = target;
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transform.SetParent(parent);
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}
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public void UpdateAlpha(float alpha, bool delta = false)
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{
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currentAlpha = Mathf.Clamp01(delta ? currentAlpha + alpha : alpha);
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mesh.material.SetFloat("_Alpha", currentAlpha);
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}
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public void Pos(Vector3 pos)
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{
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transform.position = pos;
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transform.LookAt(target);
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}
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}
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