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https://github.com/Mukheem/TwinTurbine.git
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36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System.IO;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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namespace Proxima
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{
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public class ProxiaWebGLBuildStep : IPostprocessBuildWithReport
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{
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public int callbackOrder { get { return 0; } }
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public void OnPostprocessBuild(BuildReport report)
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{
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if (report.summary.platform == BuildTarget.WebGL)
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{
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var staticFiles = Resources.Load<ProximaStatic>("Proxima/web");
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string destinationPath = Path.Combine(report.summary.outputPath, "StreamingAssets", "proxima");
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if (Directory.Exists(destinationPath))
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{
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Directory.Delete(destinationPath, true);
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}
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foreach (var file in staticFiles.Files)
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{
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if (file.Path.EndsWith("/")) continue;
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var filePath = Path.Combine(destinationPath, file.Path);
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var dirPath = Path.GetDirectoryName(filePath);
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Directory.CreateDirectory(dirPath);
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File.WriteAllBytes(filePath, file.Bytes);
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}
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}
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}
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}
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} |