TwinTurbine/Assets/Proxima/Editor/ProxiaWebGLBuildStep.cs
2024-05-12 17:20:19 +02:00

36 lines
1.2 KiB
C#

using System.IO;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace Proxima
{
public class ProxiaWebGLBuildStep : IPostprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
public void OnPostprocessBuild(BuildReport report)
{
if (report.summary.platform == BuildTarget.WebGL)
{
var staticFiles = Resources.Load<ProximaStatic>("Proxima/web");
string destinationPath = Path.Combine(report.summary.outputPath, "StreamingAssets", "proxima");
if (Directory.Exists(destinationPath))
{
Directory.Delete(destinationPath, true);
}
foreach (var file in staticFiles.Files)
{
if (file.Path.EndsWith("/")) continue;
var filePath = Path.Combine(destinationPath, file.Path);
var dirPath = Path.GetDirectoryName(filePath);
Directory.CreateDirectory(dirPath);
File.WriteAllBytes(filePath, file.Bytes);
}
}
}
}
}