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19 lines
370 B
C#
19 lines
370 B
C#
using System.Collections.Generic;
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using System;
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using UnityEngine;
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namespace Proxima
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{
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public class ProximaStatic : ScriptableObject
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{
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[Serializable]
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public struct StaticFile
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{
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public string Path;
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public byte[] Bytes;
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public long LastModified;
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}
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public List<StaticFile> Files;
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}
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} |