2024-05-12 17:20:19 +02:00

19 lines
370 B
C#

using System.Collections.Generic;
using System;
using UnityEngine;
namespace Proxima
{
public class ProximaStatic : ScriptableObject
{
[Serializable]
public struct StaticFile
{
public string Path;
public byte[] Bytes;
public long LastModified;
}
public List<StaticFile> Files;
}
}