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16 lines
313 B
C#
16 lines
313 B
C#
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using System;
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using UnityEngine.Scripting;
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namespace Proxima
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{
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[AttributeUsage(AttributeTargets.Method)]
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internal class ProximaInitializeAttribute : PreserveAttribute
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{
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}
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[AttributeUsage(AttributeTargets.Method)]
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internal class ProximaTeardownAttribute : PreserveAttribute
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{
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}
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} |