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39 lines
896 B
C#
39 lines
896 B
C#
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using System;
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using UnityEngine.Scripting;
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namespace Proxima
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{
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[AttributeUsage(AttributeTargets.Method)]
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internal class ProximaStreamStartAttribute : PreserveAttribute
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{
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public string Name;
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public ProximaStreamStartAttribute(string name, bool hidden = false)
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{
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Name = name;
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}
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}
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[AttributeUsage(AttributeTargets.Method)]
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internal class ProximaStreamStopAttribute : PreserveAttribute
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{
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public string Name;
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public ProximaStreamStopAttribute(string name, bool hidden = false)
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{
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Name = name;
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}
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}
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[AttributeUsage(AttributeTargets.Method)]
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internal class ProximaStreamUpdateAttribute : PreserveAttribute
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{
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public string Name;
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public ProximaStreamUpdateAttribute(string name, bool hidden = false)
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{
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Name = name;
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}
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}
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} |