TwinTurbine/Assets/SceneSharing/Scripts/Scene.cs
Abdul Mukheem Shaik a931e783a8 Initial commit
2024-05-03 20:29:08 +02:00

53 lines
1.4 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
namespace Common {
[Serializable]
public class Scene {
public Plane[] walls;
public Plane floor;
public Plane ceiling;
public Obstacle[] obstacles;
}
[Serializable]
public class Plane {
public Vector3 position;
public Quaternion rotation;
public Rect rect;
}
[Serializable]
public enum ObstacleType {
Couch, Desk, Door, Window, Storage, Other, Table
}
[Serializable]
public class Obstacle {
public Vector3 position;
public Quaternion rotation;
public Bounds boundingBox;
public ObstacleType type;
}
}