TwinTurbine/Assets/CoLocation/Materials/PassthroughUnderlay.mat
Abdul Mukheem Shaik 833d476f8b Objects spawning issue fixed.
GUI and Turbine both are spawning as expected.
2024-05-22 22:17:52 +02:00

98 lines
2.6 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PassthroughUnderlay
m_Shader: {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Alpha: 1
- _BumpScale: 1
- _ColorMask: 15
- _Cutoff: 0.5
- _Darken: 0
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _Feather: 0
- _FresnelPower: 0.16
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HandAlpha: 1
- _Metallic: 0
- _MinVisibleAlpha: 0.15
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _RimFactor: 0.65
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UVSec: 0
- _UseUIAlphaClip: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.05660379, g: 0.0014239902, b: 0.0014239902, a: 1}
- _ColorBottom: {r: 0.0137021, g: 0.014443799, b: 0.0152085, a: 1}
- _ColorPrimary: {r: 0.39607796, g: 0.72549, b: 1, a: 1}
- _ColorTop: {r: 0.031896, g: 0.0343398, b: 0.0368894, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []