Abdul Mukheem Shaik fac801e2d0 Few cosmetic changes
1. added scene model to Unity Scene
2. Imported Wind turbine from Zeinab
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TwinTurbine-DCDC

This is a group Academic Project for DCDC course

information/ MarkDown reference is available here: https://www.markdownguide.org/basic-syntax/_

Introduction

Welcome to [TwinTurbine], which is a digital twin project that lets you experience working with wind turbine in a mixed reality environment.

The proposed solution is valuable for remote monitoring and controlling, and improving turbine's performance.

Design Process

[Add evidence on the general overview of how you planned, designed, and developed your project, including the goals, challenges, and solutions.]

For example:

  • Brainstorming: A screenshot of the whiteboard or post-it notes used to land the project's idea.
  • User Research: Pictures and summary of how you conducted user research, such as surveys, interviews, or observations, and what insights you gained from it.
  • User Persona: A description of your target user, their needs, motivations, and pain points, and how your project addresses them.
  • User Journey: A visualization of how your user interacts with your project, from the initial trigger to the final outcome, and what emotions they experience along the way.
  • Wireframes and Prototypes: A collection of sketches, mockups, or prototypes that show the layout, structure, and functionality of your project, and how you tested and iterated on them.

System description

Features

[Features and functionalities of your project. You can use bullet points, screenshots, gifs, or videos to illustrate your points. Also include a link to a demo or a live version of your project.]

For example:

  • Immersive and realistic 3D models of [...]
  • Interactive and intuitive controls using hand gestures and voice commands
  • Customizable settings and preferences for the user experience
  • Compatible with various XR platforms and devices

Watch the demo video or try the live version.

Link: https://extralitylab.dsv.su.se/

Installation

[Installation process to build and run your project. Use code blocks, tables, or lists to show the commands, steps, or requirements the chosen platform. Mention any dependencies or libraries that your project uses and how to install them.]

To install and run [Your app] on your platform or device, follow the instructions below:

Platform Device Requirements Commands
Windows Meta Quest Unity 2022.3 or higher, Arduino git clone https://github.com/user/repo.git
cd project-xr
open MainScene.unity
Build and Run
Android Phone Android 19 or higher, ARCore 1.18 or higher git clone https://github.com/user/repo.git
cd solar-system-xr
open SolarSystemXR.unity
switch platform to Android
build and run

You also need to install the following dependencies or libraries for your project:

  • Library A - a Unity plugin for building VR and AR experiences
  • Library B - a C# wrapper for speech recognition and synthesis

Usage

[Usage section showing how to use your project and interact with its features. You can use examples, screenshots, gifs, or videos to demonstrate the user interface, controls, and feedback of your project. You can also provide tips, tricks, or best practices for using your project effectively.]

To use [Your App XR} and interact with its features, follow the guidelines below:

  • To move around, use the touchpad or the joystick on your controller, or swipe on your phone screen.
  • To select ...a planet or a moon, point at it with your controller or your phone, or gaze at it with your headset.
  • To zoom in or out, use the trigger or the button on your controller, or pinch on your phone screen.
  • To access the information panel, press...
  • To use voice commands, say "OK" followed by one of the following phrases:
    • "Show me [X]" - to show X element
    • "Close window Y" - to close window Y

Some tips, tricks, and best practices for using [Your App XR} effectively:

  • Tip 1
  • Tip 2

References

Acknowledge here the sources, references, or inspirations that you used for your project. Give credit to the original authors or creators of the materials that you used or adapted for your project (3D models, source code, audio effects, etc.)

Contributors

The authors of the project, contact information, and links to their websites or portfolios.

Description
This is a group Academic Project for course DCDC
Readme MIT 390 MiB
Languages
C# 84.4%
ShaderLab 9.6%
GLSL 3.2%
C++ 1.3%
HLSL 1.2%
Other 0.3%