using UnityEngine; namespace OmniVehicleAi { public class Input_Provider_Template : MonoBehaviour { // Reference to the user's custom vehicle controller public MonoBehaviour vehicleController; // Change this to the actual vehicle controller type in your project public AIVehicleController aiVehicleController; // AI input provider // Enum to switch between Player and AI input modes public enum InputType { Player, Ai }; public InputType inputType; // Control mode (Player or AI) // Variables to hold input values public float AccelerationInput { get; private set; } public float SteerInput { get; private set; } public float HandbrakeInput { get; private set; } private void Update() { // Switch between input types based on the selected input type if (inputType == InputType.Player) { ProvidePlayerInput(); // If player-controlled, get player inputs } else { ProvideAiInput(); // If AI-controlled, get AI inputs } } // Function to provide AI inputs to the vehicle controller private void ProvideAiInput() { // Get AI inputs from AI vehicle controller SteerInput = aiVehicleController.GetSteerInput(); AccelerationInput = aiVehicleController.GetAccelerationInput(); HandbrakeInput = aiVehicleController.GetHandBrakeInput(); // Provide these inputs to the user's custom vehicle controller // This assumes the user's vehicle controller has its own method to handle inputs // Replace the following line with the appropriate method from your vehicle controller // Example: // vehicleController.ProvideInputs(AccelerationInput, SteerInput, HandbrakeInput); } // Function to provide Player inputs to the vehicle controller private void ProvidePlayerInput() { // Get player inputs //example :- //AccelerationInput = Input.GetAxis("Vertical"); // Forward/backward movement //SteerInput = Input.GetAxis("Horizontal"); // Left/right steering //HandbrakeInput = Input.GetButton("Jump") ? 1f : 0f; // Handbrake input // Provide these inputs to the user's custom vehicle controller // Replace the following line with the appropriate method from your vehicle controller // Example: // vehicleController.ProvideInputs(AccelerationInput, SteerInput, HandbrakeInput); } } }