using Gley.UrbanSystem.Editor; using UnityEditor; using UnityEngine; namespace Gley.TrafficSystem.Editor { internal class ExternalToolsWindow : SetupWindowBase { protected override void TopPart() { base.TopPart(); EditorGUILayout.Space(); if (GUILayout.Button("Easy Roads")) { _window.SetActiveWindow(typeof(EasyRoadsSetup), true); } EditorGUILayout.Space(); if (GUILayout.Button("Cidy 2")) { _window.SetActiveWindow(typeof(CidySetup), true); } EditorGUILayout.Space(); if (GUILayout.Button("Road Constructor")) { _window.SetActiveWindow(typeof(RoadConstructorSetup), true); } EditorGUILayout.Space(); } } }