#if UNITY_EDITOR #if GLEY_PEDESTRIAN_SYSTEM using Gley.PedestrianSystem.Internal; #endif using System.Collections.Generic; using UnityEngine; namespace Gley.TrafficSystem.Internal { /// /// Stores stop waypoints properties /// [System.Serializable] public class IntersectionStopWaypointsSettings { public List roadWaypoints = new List(); public List redLightObjects = new List(); public List yellowLightObjects = new List(); public List greenLightObjects = new List(); public float greenLightTime; public bool draw = true; #if GLEY_PEDESTRIAN_SYSTEM public List pedestrianWaypoints = new List(); public List directionWaypoints = new List(); #endif } } #endif