#if UNITY_EDITOR
#if GLEY_PEDESTRIAN_SYSTEM
using Gley.PedestrianSystem.Internal;
#endif
using System.Collections.Generic;
using UnityEngine;
namespace Gley.TrafficSystem.Internal
{
///
/// Stores stop waypoints properties
///
[System.Serializable]
public class IntersectionStopWaypointsSettings
{
public List roadWaypoints = new List();
public List redLightObjects = new List();
public List yellowLightObjects = new List();
public List greenLightObjects = new List();
public float greenLightTime;
public bool draw = true;
#if GLEY_PEDESTRIAN_SYSTEM
public List pedestrianWaypoints = new List();
public List directionWaypoints = new List();
#endif
}
}
#endif