using UnityEngine; namespace Gley.TrafficSystem.Internal { /// /// Used to store wheel properties for vehicle /// [System.Serializable] public class Wheel { public enum WheelPosition { Front, Back, Other } public Transform wheelTransform; public Transform wheelGraphics; public WheelPosition wheelPosition; public float wheelRadius; [HideInInspector] public float wheelCircumference; [HideInInspector] public float raycastLength; public float maxSuspension = 0f; } }