using System.Collections.Generic;
using System.Linq;
namespace Gley.TrafficSystem.Internal
{
///
/// Stores all active drive actions for a vehicle.
///
internal readonly struct ActiveActions
{
private readonly List _activeActions;
internal readonly List CurrentActiveActions => _activeActions;
public ActiveActions(List activeActions)
{
_activeActions = activeActions;
}
internal readonly void Add(DriveAction newAction)
{
if (!_activeActions.Contains(newAction))
{
_activeActions.Add(newAction);
}
}
internal readonly void Remove(DriveActions actionType)
{
_activeActions.RemoveAll(cond => cond.ActionType == actionType);
}
internal readonly void RemoveAll(DriveActions[] movingActions)
{
_activeActions.RemoveAll(cond => movingActions.Contains(cond.ActionType));
}
internal readonly void Insert(int position, DriveAction newAction)
{
_activeActions.Insert(position, newAction);
}
internal readonly bool Contains(DriveActions actionType)
{
return _activeActions.Any(cond => cond.ActionType == actionType);
}
}
internal readonly struct DriveAction
{
private readonly DriveActions _actionType;
private readonly RoadSide _side;
internal readonly RoadSide Side => _side;
internal readonly DriveActions ActionType => _actionType;
public DriveAction(DriveActions actionType, RoadSide side)
{
_actionType = actionType;
_side = side;
}
}
}