namespace Gley.TrafficSystem.Internal { public static class TrafficSystemConstants { public const string PACKAGE_NAME = "TrafficSystem"; public const string GLEY_TRAFFIC_SYSTEM = "GLEY_TRAFFIC_SYSTEM"; public const string GLEY_CIDY_TRAFFIC = "GLEY_CIDY_TRAFFIC"; public const string GLEY_EASYROADS_TRAFFIC = "GLEY_EASYROADS_TRAFFIC"; public const string GLEY_ROADCONSTRUCTOR_TRAFFIC = "GLEY_ROADCONSTRUCTOR_TRAFFIC"; public const string TrafficHolderName = "TrafficHolder"; public const string layerSetupData = "LayerSetupData"; public const string layerPath = "Assets/Gley/TrafficSystem/Resources/LayerSetupData.asset"; public const string trafficNamespaceEditor = "Gley.TrafficSystem.Editor"; public const string trafficNamespace = "Gley.TrafficSystem"; public const string windowSettingsPath = "Assets/Gley/TrafficSystem/EditorSave/SettingsWindowData.asset"; public const string agentTypesPath = "/Gley/TrafficSystem/Scripts/ToUse"; public const string DebugOptionsPath = "EditorSave"; public const string DebugOptionsName = "DebugOptions"; public const string roadName = "Road"; public const int INVALID_WAYPOINT_INDEX = -1; public const int INVALID_VEHICLE_INDEX = -1; public static string EditorWaypointsHolder { get { return $"{PACKAGE_NAME}/{UrbanSystem.Internal.UrbanSystemConstants.EDITOR_HOLDER}/EditorWaypoints"; } } public static string EditorConnectionsHolder { get { return $"{PACKAGE_NAME}/{UrbanSystem.Internal.UrbanSystemConstants.EDITOR_HOLDER}/EditorConnections"; } } public static string EditorIntersectionsHolder { get { return $"{PACKAGE_NAME}/{UrbanSystem.Internal.UrbanSystemConstants.EDITOR_HOLDER}/Intersections"; } } public static string PlayHolder { get { return $"{PACKAGE_NAME}/{UrbanSystem.Internal.UrbanSystemConstants.PLAY_HOLDER}"; } } } }