using UnityEngine; namespace Gley.TrafficSystem.Internal { /// /// Saves debug settings /// public class DebugSettings : ScriptableObject { public bool debug = false; public bool debugSpeed = false; public bool debugIntersections = false; public bool debugWaypoints = false; public bool debugDisabledWaypoints = false; public bool drawBodyForces = false; public bool debugDensity = false; public bool debugPathFinding = false; public bool DebugSpawnWaypoints = false; public bool DebugPlayModeWaypoints = false; public bool ShowIndex = false; public bool ShowPosition = false; public bool DebugGiveWay = false; } }