using UnityEngine; namespace Gley.TrafficSystem.Internal { /// /// Saves layer settings /// public class LayerSetup : ScriptableObject { public bool edited; public LayerMask roadLayers = 256; public LayerMask trafficLayers = 512; public LayerMask buildingsLayers = 1024; public LayerMask obstaclesLayers = 2048; public LayerMask playerLayers = 4096; } }