2025-01-30 23:38:06 +01:00

26 lines
556 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DamageNumbersPro
{
[System.Serializable]
public struct CollisionSettings
{
public CollisionSettings(float customDefault)
{
radius = 0.5f;
pushFactor = 1f;
desiredDirection = new Vector3(0, 0);
}
[Header("Main:")]
public float radius;
public float pushFactor;
[Header("Direction:")]
public Vector3 desiredDirection;
}
}