forked from kaka3286/RoadRunner
114 lines
4.0 KiB
C#
114 lines
4.0 KiB
C#
using Gley.TrafficSystem.Internal;
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using Gley.UrbanSystem.Editor;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Gley.TrafficSystem.Editor
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{
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internal class SpeedRoutesSetupWindow : TrafficSetupWindow
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{
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private readonly float _scrollAdjustment = 104;
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private List<int> _speeds;
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private TrafficWaypointEditorData _trafficWaypointData;
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private TrafficWaypointDrawer _waypointDrawer;
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internal override SetupWindowBase Initialize(WindowProperties windowProperties, SettingsWindowBase window)
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{
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base.Initialize(windowProperties, window);
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_trafficWaypointData = new TrafficWaypointEditorData();
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_waypointDrawer = new TrafficWaypointDrawer(_trafficWaypointData);
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_speeds = GetDifferentSpeeds(_trafficWaypointData.GetAllWaypoints());
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if (_editorSave.speedRoutes.RoutesColor.Count < _speeds.Count)
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{
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int nrOfColors = _speeds.Count - _editorSave.speedRoutes.RoutesColor.Count;
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for (int i = 0; i < nrOfColors; i++)
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{
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_editorSave.speedRoutes.RoutesColor.Add(Color.white);
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_editorSave.speedRoutes.Active.Add(true);
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}
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}
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_waypointDrawer.onWaypointClicked += WaypointClicked;
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return this;
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}
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internal override void DrawInScene()
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{
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for (int i = 0; i < _speeds.Count; i++)
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{
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if (_editorSave.speedRoutes.Active[i])
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{
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_waypointDrawer.ShowWaypointsWithSpeed(_speeds[i], _editorSave.speedRoutes.RoutesColor[i]);
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}
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}
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base.DrawInScene();
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}
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protected override void ScrollPart(float width, float height)
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{
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_scrollPosition = GUILayout.BeginScrollView(_scrollPosition, false, false, GUILayout.Width(width - SCROLL_SPACE), GUILayout.Height(height - _scrollAdjustment));
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EditorGUILayout.LabelField("SpeedRoutes: ");
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for (int i = 0; i < _speeds.Count; i++)
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(_speeds[i].ToString(), GUILayout.MaxWidth(50));
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_editorSave.speedRoutes.RoutesColor[i] = EditorGUILayout.ColorField(_editorSave.speedRoutes.RoutesColor[i]);
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Color oldColor = GUI.backgroundColor;
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if (_editorSave.speedRoutes.Active[i])
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{
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GUI.backgroundColor = Color.green;
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}
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if (GUILayout.Button("View"))
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{
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_editorSave.speedRoutes.Active[i] = !_editorSave.speedRoutes.Active[i];
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SceneView.RepaintAll();
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}
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GUI.backgroundColor = oldColor;
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EditorGUILayout.EndHorizontal();
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}
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base.ScrollPart(width, height);
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EditorGUILayout.EndScrollView();
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}
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private List<int> GetDifferentSpeeds(WaypointSettings[] allWaypoints)
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{
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List<int> result = new List<int>();
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for (int i = 0; i < allWaypoints.Length; i++)
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{
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if (!result.Contains(allWaypoints[i].maxSpeed))
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{
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result.Add(allWaypoints[i].maxSpeed);
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}
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}
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return result;
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}
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private void WaypointClicked(WaypointSettings clickedWaypoint, bool leftClick)
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{
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_window.SetActiveWindow(typeof(EditWaypointWindow), true);
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}
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internal override void DestroyWindow()
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{
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if (_waypointDrawer != null)
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{
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_waypointDrawer.onWaypointClicked -= WaypointClicked;
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_waypointDrawer.OnDestroy();
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}
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base.DestroyWindow();
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}
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}
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}
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