Files
2024-11-19 11:48:21 +01:00

96 lines
3.5 KiB
C#

using Gley.UrbanSystem.Editor;
using Gley.UrbanSystem.Internal;
using UnityEditor;
using UnityEngine;
namespace Gley.TrafficSystem.Editor
{
internal class VehicleRoutesSetupWindow : TrafficSetupWindow
{
private readonly float _scrollAdjustment = 104;
private TrafficWaypointEditorData _trafficWaypointData;
private TrafficWaypointDrawer _waypointDrawer;
private int _nrOfVehicles;
internal override SetupWindowBase Initialize(WindowProperties windowProperties, SettingsWindowBase window)
{
base.Initialize(windowProperties, window);
_trafficWaypointData = new TrafficWaypointEditorData();
_waypointDrawer = new TrafficWaypointDrawer(_trafficWaypointData);
_waypointDrawer.onWaypointClicked += WaypointClicked;
_nrOfVehicles = System.Enum.GetValues(typeof(VehicleTypes)).Length;
if (_editorSave.AgentRoutes.RoutesColor.Count < _nrOfVehicles)
{
for (int i = _editorSave.AgentRoutes.RoutesColor.Count; i < _nrOfVehicles; i++)
{
_editorSave.AgentRoutes.RoutesColor.Add(Color.white);
_editorSave.AgentRoutes.Active.Add(true);
}
}
return this;
}
internal override void DrawInScene()
{
for (int i = 0; i < _nrOfVehicles; i++)
{
if (_editorSave.AgentRoutes.Active[i])
{
_waypointDrawer.ShowWaypointsWithVehicle(i, _editorSave.AgentRoutes.RoutesColor[i]);
}
}
base.DrawInScene();
}
protected override void ScrollPart(float width, float height)
{
_scrollPosition = GUILayout.BeginScrollView(_scrollPosition, false, false, GUILayout.Width(width - SCROLL_SPACE), GUILayout.Height(height - _scrollAdjustment));
EditorGUILayout.LabelField("Vehicle Routes: ");
for (int i = 0; i < _nrOfVehicles; i++)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(((VehicleTypes)i).ToString(), GUILayout.MaxWidth(150));
_editorSave.AgentRoutes.RoutesColor[i] = EditorGUILayout.ColorField(_editorSave.AgentRoutes.RoutesColor[i]);
Color oldColor = GUI.backgroundColor;
if (_editorSave.AgentRoutes.Active[i])
{
GUI.backgroundColor = Color.green;
}
if (GUILayout.Button("View", GUILayout.MaxWidth(BUTTON_DIMENSION)))
{
_editorSave.AgentRoutes.Active[i] = !_editorSave.AgentRoutes.Active[i];
SceneView.RepaintAll();
}
GUI.backgroundColor = oldColor;
EditorGUILayout.EndHorizontal();
}
base.ScrollPart(width, height);
EditorGUILayout.EndScrollView();
}
private void WaypointClicked(WaypointSettingsBase clickedWaypoint, bool leftClick)
{
_window.SetActiveWindow(typeof(EditWaypointWindow), true);
}
internal override void DestroyWindow()
{
if (_waypointDrawer != null)
{
_waypointDrawer.onWaypointClicked -= WaypointClicked;
_waypointDrawer.OnDestroy();
}
base.DestroyWindow();
}
}
}